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General Tabletop Discussion
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Shifting when not adjacent?
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<blockquote data-quote="Kordeth" data-source="post: 4376673" data-attributes="member: 5036"><p>It's an OA, and all OAs interrupt the triggering action. PHB p. 290.</p><p></p><p></p><p></p><p>It's an OA. OAs interrupt actions. There are <em>no</em> special rules about the OA from Polearm Gamble, it works exactly like every other OA in the game. If you argue that Polearm Gamble's OA occurs in the square adjacent to you, then you're also saying that OAs provoked by leaving an adjacent square happen after the move, which makes OAs next to useless.</p><p> </p><p></p><p></p><p>Teleporting never provokes OAs (PHB p. 286). Loophole closed. You could further make a pretty compelling case that instantaneously appearing in a square is not the same thing as entering it.</p><p> </p><p></p><p></p><p>There's no difference in verbiage between "when an enemy leaves a square adjacent to you" and "when an enemy enters a square adjacent to you." They're the same rule.</p><p></p><p></p><p></p><p>That's not how specific vs. general works. Specific vs. general means if a rule <em>explicitly says</em> that you can do something a general rule says you can't (or vice versa), the specific rule trumps the general rule. All we have here is a feat that adds a new trigger for OAs. The attack still follows all the normal OA rules, is subject to the same exceptions, and occurs at the same point as any other OA. Forced movement doesn't provoke OAs, nothing in Polearm Gamble says "you may take this OA even if an enemy is forced into the square," so forced movement doesn't provoke from Polearm Gamble.</p><p></p><p>Technically, by RAW, you do provoke from Polearm Gamble if you shift, but IMHO the description of Shifting should be revised to say "Shifting does not provoke opportunity attacks" like teleporting and forced movement.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4376673, member: 5036"] It's an OA, and all OAs interrupt the triggering action. PHB p. 290. It's an OA. OAs interrupt actions. There are [i]no[/i] special rules about the OA from Polearm Gamble, it works exactly like every other OA in the game. If you argue that Polearm Gamble's OA occurs in the square adjacent to you, then you're also saying that OAs provoked by leaving an adjacent square happen after the move, which makes OAs next to useless. Teleporting never provokes OAs (PHB p. 286). Loophole closed. You could further make a pretty compelling case that instantaneously appearing in a square is not the same thing as entering it. There's no difference in verbiage between "when an enemy leaves a square adjacent to you" and "when an enemy enters a square adjacent to you." They're the same rule. That's not how specific vs. general works. Specific vs. general means if a rule [i]explicitly says[/i] that you can do something a general rule says you can't (or vice versa), the specific rule trumps the general rule. All we have here is a feat that adds a new trigger for OAs. The attack still follows all the normal OA rules, is subject to the same exceptions, and occurs at the same point as any other OA. Forced movement doesn't provoke OAs, nothing in Polearm Gamble says "you may take this OA even if an enemy is forced into the square," so forced movement doesn't provoke from Polearm Gamble. Technically, by RAW, you do provoke from Polearm Gamble if you shift, but IMHO the description of Shifting should be revised to say "Shifting does not provoke opportunity attacks" like teleporting and forced movement. [/QUOTE]
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