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Shifting when not adjacent?
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<blockquote data-quote="dcyale" data-source="post: 4376973" data-attributes="member: 71636"><p>But there is a difference. Don't "normal" OAs only trigger when you leave a threatened square? Doesn't Polearm Gamble allow an OA to trigger when you enter a threatened square? If both these questions are answerd "yes" then There is a difference. </p><p> </p><p>If there is a difference, the question becomes, "What are the differences between a Polearm Gamble OA and a normal OA?" If it's the trigger, then the next question is to decide on what particualr actions trigger polearm gamble.</p><p> </p><p>Normally allowing an attack form an OA to occur after movement would make it useless. Most of the time an enemy would be out of range before the attack took place (ignoring OA's due to adjacent use of a ranged attack and reach attacks), but that is not true in Polearm Gamble. The attack could take place in either square and the only real difference is where the body would be if you killed him.</p><p> </p><p></p><p> </p><p>Not sure I follow here. With a non-threatening reach, non-polearm gamble opponent the first triggers an OA and the second doesn't. I must not be putting it in the context you intended.</p><p> </p><p></p><p> </p><p>The OA rule says, "you can’t make [an opportunity attack] if the enemy shifts or teleports or is forced to <strong><em>move away</em></strong> by a pull, a push, or a slide." (PHB 290)</p><p> </p><p style="text-align: left">As for forced movement: With polearm gamble the enemy isn't being forced to move away, they are being forced to move closer. Nothing in the letter of the OA rule provides for exceptions to OA's for enemies getting closer because of forced movement. Swing away! Of course, under forced movement on page 285 it says that forced movement does not provoke OA's. So what controls, the specific rule for forced movement, the specific rule for opportunity attacks, or maybe the specific trigger for polearm gamble?</p><p></p><p style="text-align: left">Now what about shifts? "If you shift <strong><em>out</em></strong> of a square adjacent to an enemy, you don’t provoke an opportunity attack." (PHB 292). No exception for shifting from a square not adjacent into an adjacent square. Again, swing away! </p><p></p><p style="text-align: left">But what about that OA rule, "you can’t make one if the enemy shifts or teleports or is forced to move away by a pull, a push, or a slide." Does that mean:</p> <p style="text-align: left">1. You can't make an OA if the enemy shifts, nor if the enemy teleports, nor if they are forced to move away by a pull, a push, or a slide <strong><u>or</u></strong></p> <p style="text-align: left">2. You can't make an OA if the enemy shifts away, nor if the enemy teleports away, nor if the enemy is forced to move away by a pull, a push, or a slide." </p><p></p><p>Teleport- maybe I'll give you this one, but it could go either way. I have trouble with the concept that you can be in a square without having entered it, but teleport on PHB 286 specifically states it does not provoke an opportunity attack. The question becomes, does the trigger which is specific to Polearm Gamble (which is different from a regular OA's trigger) over ride teleport's specific non-trigger of an OA?</p><p> </p><p>Please don't answer all these questions. I'm trying to point out that you can twist these rules every which way, and unless there is a specific ruling from on high you have to look at game balance and run your games the best you can. Every interpertaion I've seen is possible, but what is <strong><u>BEST</u></strong>?</p><p> </p><p>Polearm Gamble is a paragon tier feat. It is right up there with +2 reflex bonus all the time (lightning reflexes), ignoring ranged cover, concealment, and superior cover (point blank shot) or rolling init twice and taking the higher roll... every time you roll init (Danger sense). These are not light weight feats. I think the correct interpertaiton will make Polearm Gamble as powerful as the other feats at that level. Until I hear otherwise I'm going with Polearm Gamble's trigger being controlling and over riding the other non-triggers. I can support the decision under the rules - I think that it's trigger is more specific becasue it only occurs when someone has taken this particular feat.</p><p> </p><p>At the end of the day it's a judgment call, not a rules call. If your players enjoy the game then your judgment was right. If you're DMing, make the call. If you are playing,. accept the call and keep going, even if you don't agree.</p><p> </p><p>Your individual mileage might vary.</p><p> </p><p><span style="color: red">Obligatory chese:</span> If you are using the specific rule for OA's on 290 as opposed to the specific rule for push, pull and slide, have your buddy slide, push or pull an opponent from one square adjacent to you to another square adjacent to you. That rule (page 290) says you don't get an OA if they are forced AWAY! It doesn't exempt if they stay the same distance away from you after they leave the adjacent square. </p><p> </p><p><span style="color: red">More chesse:</span> Effects that slide an ally, like White Raven Onslauught (PHB 146). If your ally <em><strong>wants</strong></em> to be slid, is that forced movement? What if he yells to you, "Slide me into flank!" and he's already adjacent. If its not forced, the part of the rule on 285 exempting it from OA's would not apply and neither would the exemption in the OA rule on 290. Can you be forced to do something you want to do anyway? Is that non-forced movement?</p><p> </p><p>One good thing about all this- it is helping me take a real good look at rules I thought I knew, and am finding out I didn't know them as well as I thought sometimes.</p></blockquote><p></p>
[QUOTE="dcyale, post: 4376973, member: 71636"] But there is a difference. Don't "normal" OAs only trigger when you leave a threatened square? Doesn't Polearm Gamble allow an OA to trigger when you enter a threatened square? If both these questions are answerd "yes" then There is a difference. If there is a difference, the question becomes, "What are the differences between a Polearm Gamble OA and a normal OA?" If it's the trigger, then the next question is to decide on what particualr actions trigger polearm gamble. Normally allowing an attack form an OA to occur after movement would make it useless. Most of the time an enemy would be out of range before the attack took place (ignoring OA's due to adjacent use of a ranged attack and reach attacks), but that is not true in Polearm Gamble. The attack could take place in either square and the only real difference is where the body would be if you killed him. Not sure I follow here. With a non-threatening reach, non-polearm gamble opponent the first triggers an OA and the second doesn't. I must not be putting it in the context you intended. The OA rule says, "you can’t make [an opportunity attack] if the enemy shifts or teleports or is forced to [B][I]move away[/I][/B] by a pull, a push, or a slide." (PHB 290) [LEFT]As for forced movement: With polearm gamble the enemy isn't being forced to move away, they are being forced to move closer. Nothing in the letter of the OA rule provides for exceptions to OA's for enemies getting closer because of forced movement. Swing away! Of course, under forced movement on page 285 it says that forced movement does not provoke OA's. So what controls, the specific rule for forced movement, the specific rule for opportunity attacks, or maybe the specific trigger for polearm gamble?[/LEFT] [LEFT]Now what about shifts? "If you shift [B][I]out[/I][/B] of a square adjacent to an enemy, you don’t provoke an opportunity attack." (PHB 292). No exception for shifting from a square not adjacent into an adjacent square. Again, swing away! [/LEFT] [LEFT]But what about that OA rule, "you can’t make one if the enemy shifts or teleports or is forced to move away by a pull, a push, or a slide." Does that mean: 1. You can't make an OA if the enemy shifts, nor if the enemy teleports, nor if they are forced to move away by a pull, a push, or a slide [B][U]or[/U][/B] 2. You can't make an OA if the enemy shifts away, nor if the enemy teleports away, nor if the enemy is forced to move away by a pull, a push, or a slide." [/LEFT] Teleport- maybe I'll give you this one, but it could go either way. I have trouble with the concept that you can be in a square without having entered it, but teleport on PHB 286 specifically states it does not provoke an opportunity attack. The question becomes, does the trigger which is specific to Polearm Gamble (which is different from a regular OA's trigger) over ride teleport's specific non-trigger of an OA? Please don't answer all these questions. I'm trying to point out that you can twist these rules every which way, and unless there is a specific ruling from on high you have to look at game balance and run your games the best you can. Every interpertaion I've seen is possible, but what is [B][U]BEST[/U][/B]? Polearm Gamble is a paragon tier feat. It is right up there with +2 reflex bonus all the time (lightning reflexes), ignoring ranged cover, concealment, and superior cover (point blank shot) or rolling init twice and taking the higher roll... every time you roll init (Danger sense). These are not light weight feats. I think the correct interpertaiton will make Polearm Gamble as powerful as the other feats at that level. Until I hear otherwise I'm going with Polearm Gamble's trigger being controlling and over riding the other non-triggers. I can support the decision under the rules - I think that it's trigger is more specific becasue it only occurs when someone has taken this particular feat. At the end of the day it's a judgment call, not a rules call. If your players enjoy the game then your judgment was right. If you're DMing, make the call. If you are playing,. accept the call and keep going, even if you don't agree. Your individual mileage might vary. [COLOR=red]Obligatory chese:[/COLOR] If you are using the specific rule for OA's on 290 as opposed to the specific rule for push, pull and slide, have your buddy slide, push or pull an opponent from one square adjacent to you to another square adjacent to you. That rule (page 290) says you don't get an OA if they are forced AWAY! It doesn't exempt if they stay the same distance away from you after they leave the adjacent square. [COLOR=red]More chesse:[/COLOR] Effects that slide an ally, like White Raven Onslauught (PHB 146). If your ally [I][B]wants[/B][/I] to be slid, is that forced movement? What if he yells to you, "Slide me into flank!" and he's already adjacent. If its not forced, the part of the rule on 285 exempting it from OA's would not apply and neither would the exemption in the OA rule on 290. Can you be forced to do something you want to do anyway? Is that non-forced movement? One good thing about all this- it is helping me take a real good look at rules I thought I knew, and am finding out I didn't know them as well as I thought sometimes. [/QUOTE]
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