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Shifting when not adjacent?
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<blockquote data-quote="keterys" data-source="post: 4392783" data-attributes="member: 43019"><p>It doesn't say anything at all about either shifting or teleporting, nor even says anything about defeating methods that allow you to avoid provoking OAs.</p><p></p><p>As far as I can tell, polearm gamble does not help OA someone shifting, teleporting, using any ability whatsoever that says 'moves without provoking', etc. Polearm Gamble gives you the ability to OA someone in a new way. It says nothing about abilities which prevent OAs.</p><p></p><p>You can claim that Polearm Gamble is more specific than teleports rule that says it gets around OAs, but I believe that is misunderstanding the entire concept behind the general vs. specific rule. Someone arguing the other side could similarly say 'Polearm Gamble gives you an OA, which has a general rule to follow, while teleport has a specific rule that it bypasses OAs' and honestly it would be an equally flawed argument. </p><p></p><p>Polearm Gamble _could_ actually have a specific ruling concerning avoiding those methods such as 'enters by any means, even movement that normally does not provoke OAs', and it would trump. Otherwise, the argument that someone teleporting is OAed makes _equal_ sense to the argument that you get to OA them even if they're a mile away. After all, Polearm gamble specifically says you OA them. It does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hence, why I've said multiple times that WotC should put up something explaining it more clearly, so people can understand more clearly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>After all, I may be wrong, and you may be right. I wouldn't believe it without some evidence to the contrary, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4392783, member: 43019"] It doesn't say anything at all about either shifting or teleporting, nor even says anything about defeating methods that allow you to avoid provoking OAs. As far as I can tell, polearm gamble does not help OA someone shifting, teleporting, using any ability whatsoever that says 'moves without provoking', etc. Polearm Gamble gives you the ability to OA someone in a new way. It says nothing about abilities which prevent OAs. You can claim that Polearm Gamble is more specific than teleports rule that says it gets around OAs, but I believe that is misunderstanding the entire concept behind the general vs. specific rule. Someone arguing the other side could similarly say 'Polearm Gamble gives you an OA, which has a general rule to follow, while teleport has a specific rule that it bypasses OAs' and honestly it would be an equally flawed argument. Polearm Gamble _could_ actually have a specific ruling concerning avoiding those methods such as 'enters by any means, even movement that normally does not provoke OAs', and it would trump. Otherwise, the argument that someone teleporting is OAed makes _equal_ sense to the argument that you get to OA them even if they're a mile away. After all, Polearm gamble specifically says you OA them. It does. ;) Hence, why I've said multiple times that WotC should put up something explaining it more clearly, so people can understand more clearly :) After all, I may be wrong, and you may be right. I wouldn't believe it without some evidence to the contrary, though :) [/QUOTE]
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