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Shifting when not adjacent?
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<blockquote data-quote="Goumindong" data-source="post: 4392982" data-attributes="member: 70874"><p>It doesn't have to. Methods that do not provoke in general are superseded by an ability that makes them provoke.</p><p></p><p>PG does not usually get an OA on teleporters because they are usually out of range when they teleport.</p><p></p><p>PG does usually get an OA on shifting even if shifting was the specific rule because shifting is when you leave an adjacent square and PG is when an enemy enters an adjacent square(which cannot be construed to be similar).</p><p></p><p>PG does get an OA against forced movement since the text of the exception makes no difference between "moving" and "entering"</p><p></p><p></p><p></p><p>This is untrue. Combat Challenge is and was originally an OA(as evidenced by other abilities and the text of feats dealing with it referencing it as an OA). Combat Challenge as an OA even still exists in the game in the War Priest Paragon Path(which Fighters can take to get Combat Challenges as OAs until its errata'd, which it likely will be, for the same reason it was changed originally ).</p><p></p><p>Combat Challenge was changed from an OA to an immediate interrupt because as an OA you can do this each and every turn, and as an immediate interrupt you can do it once per round. It was much much too strong(as anyone can see) if it was an OA since it would prevent pretty much anyone next to the fighter from moving away without taking a double move.(+wisdom to OA, +combat reflexes, + Heavy Blade Opportunity, + Blade Opportunity +14 starting wisdom = +12 to OA by level 30 as a demi-god using careful strike, +10 using any other at will]. </p><p></p><p>It was worded as "shift" to specifically not work on forced movement where it otherwise would have(being the exception)</p><p></p><p></p><p></p><p>No, by RAW PG only allows you to make an OA if they were two squares away. If they are 1 square away they would be adjacent, and that does not trigger the OA since it requires a non-adjacent enemy to move adjacent.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4392982, member: 70874"] It doesn't have to. Methods that do not provoke in general are superseded by an ability that makes them provoke. PG does not usually get an OA on teleporters because they are usually out of range when they teleport. PG does usually get an OA on shifting even if shifting was the specific rule because shifting is when you leave an adjacent square and PG is when an enemy enters an adjacent square(which cannot be construed to be similar). PG does get an OA against forced movement since the text of the exception makes no difference between "moving" and "entering" This is untrue. Combat Challenge is and was originally an OA(as evidenced by other abilities and the text of feats dealing with it referencing it as an OA). Combat Challenge as an OA even still exists in the game in the War Priest Paragon Path(which Fighters can take to get Combat Challenges as OAs until its errata'd, which it likely will be, for the same reason it was changed originally ). Combat Challenge was changed from an OA to an immediate interrupt because as an OA you can do this each and every turn, and as an immediate interrupt you can do it once per round. It was much much too strong(as anyone can see) if it was an OA since it would prevent pretty much anyone next to the fighter from moving away without taking a double move.(+wisdom to OA, +combat reflexes, + Heavy Blade Opportunity, + Blade Opportunity +14 starting wisdom = +12 to OA by level 30 as a demi-god using careful strike, +10 using any other at will]. It was worded as "shift" to specifically not work on forced movement where it otherwise would have(being the exception) No, by RAW PG only allows you to make an OA if they were two squares away. If they are 1 square away they would be adjacent, and that does not trigger the OA since it requires a non-adjacent enemy to move adjacent. [/QUOTE]
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