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Shifting when not adjacent?
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<blockquote data-quote="keterys" data-source="post: 4393314" data-attributes="member: 43019"><p>This entire debate (and many others like it) is roughly due to a misunderstanding over a couple words. The correct answer is to just go with whatever makes the game more fun for your group while waiting for wotc to announce the intended or correct way (at which point make a decision whether to ignore it for your group or not).</p><p></p><p>This isn't gargantuan creatures being pushed in bolstered blood pulses, but the adamant nature of many of the arguments amuses me. It's cool to say 'I think it works like this, because of this rule' but it definitely works like A or B? Meh.</p><p></p><p>I still read it allowing the OA on teleports as akin to allowing the OA to</p><p>1) Hit the teleport even out of reach, cause it lets you OA, specific trumps general rule of reach</p><p>2) Allow you to OA the target a second time, specific trumps general rule of limit to numbers of OAs</p><p>3) Allows you to combine an eventually published non-shield push to generate infinite OAs between two polearm gamble characters pushing back and forth</p><p></p><p>I'm not sure whether the feat should or shouldn't work against teleports and forced movement, but if it's supposed to, it should include direct wording to that effect. Similarly, if it's _not_ supposed to, it should include more clear wording to that effect. Simple game design theory - write things clearly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4393314, member: 43019"] This entire debate (and many others like it) is roughly due to a misunderstanding over a couple words. The correct answer is to just go with whatever makes the game more fun for your group while waiting for wotc to announce the intended or correct way (at which point make a decision whether to ignore it for your group or not). This isn't gargantuan creatures being pushed in bolstered blood pulses, but the adamant nature of many of the arguments amuses me. It's cool to say 'I think it works like this, because of this rule' but it definitely works like A or B? Meh. I still read it allowing the OA on teleports as akin to allowing the OA to 1) Hit the teleport even out of reach, cause it lets you OA, specific trumps general rule of reach 2) Allow you to OA the target a second time, specific trumps general rule of limit to numbers of OAs 3) Allows you to combine an eventually published non-shield push to generate infinite OAs between two polearm gamble characters pushing back and forth I'm not sure whether the feat should or shouldn't work against teleports and forced movement, but if it's supposed to, it should include direct wording to that effect. Similarly, if it's _not_ supposed to, it should include more clear wording to that effect. Simple game design theory - write things clearly :) [/QUOTE]
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