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Shifting when not adjacent?
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<blockquote data-quote="Goumindong" data-source="post: 4393422" data-attributes="member: 70874"><p>It seems like you just don't understand the rules.</p><p></p><p>1. An opportunity attack is an at will power with a range of melee. Letting you OA against someone teleporting does not change that. They do provoke, but the power will fail since it has no valid target. Just like anything else that fails due to not having a valid target.</p><p></p><p>Like for instance if you charge a fighter who has shield push readied and he hits you, the attack at the end of your charge will fail because you are now out of range.</p><p></p><p>There is no need to change the wording of the power</p><p></p><p>2. No it does not. There is nothing in the text that lets the feat owner take multiple OA's per turn. Just as you normally are able to take only one OA per turn even if multiple actions provoke. This only changes the trigger.</p><p></p><p>3. See point two, you cannot create an infinite loop even if you could push with a polearm as an at-will.</p><p></p><p>I know you are going to come back and say "but it says you can make an OA and it doesn't say its not limited just like push/pull/slides" and the answer is that that is dumb. The feat takes something that was not a trigger previously, and makes it so.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4393422, member: 70874"] It seems like you just don't understand the rules. 1. An opportunity attack is an at will power with a range of melee. Letting you OA against someone teleporting does not change that. They do provoke, but the power will fail since it has no valid target. Just like anything else that fails due to not having a valid target. Like for instance if you charge a fighter who has shield push readied and he hits you, the attack at the end of your charge will fail because you are now out of range. There is no need to change the wording of the power 2. No it does not. There is nothing in the text that lets the feat owner take multiple OA's per turn. Just as you normally are able to take only one OA per turn even if multiple actions provoke. This only changes the trigger. 3. See point two, you cannot create an infinite loop even if you could push with a polearm as an at-will. I know you are going to come back and say "but it says you can make an OA and it doesn't say its not limited just like push/pull/slides" and the answer is that that is dumb. The feat takes something that was not a trigger previously, and makes it so. [/QUOTE]
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Shifting when not adjacent?
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