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Shillelagh. Am I missing something?
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<blockquote data-quote="Cannyjiggit" data-source="post: 6440227" data-attributes="member: 6780231"><p>Surely the point is that it lets you use your casting stat instead of strength for both to hit and damage rolls (as well as turning the damage from d6 to d8)? Assuming a druid will be looking to advance their wisdom, then in damage terms, d8+5 is roughly equivalent to th 3d6 Thorn Whip can do at 11th level and once cast doesn't need recasting or concentration.</p><p></p><p>I have a potential character planned (partly stolen from someone on here) of a variant human Tome Warlock using a quarterstaff with polearm master feat, gaining shillelagh using the tome. Ranged attacks will be eldritch blast but anything gets into melee range provokes an opportunity attack with the staff and regular combat rounds have the potential for d8+d4+10 damage (possibly 2d8+10 depending on DMs interpretation of whether feat or spell takes precedence on damage determination but I would rule d4 so expect him to do so also). </p><p></p><p>Add to that, its a bonus action to cast so when you realise you might have to melee, you can cast it and attack in the same round (although the Warlock character above would lose the second attack for that round in that scenario)</p></blockquote><p></p>
[QUOTE="Cannyjiggit, post: 6440227, member: 6780231"] Surely the point is that it lets you use your casting stat instead of strength for both to hit and damage rolls (as well as turning the damage from d6 to d8)? Assuming a druid will be looking to advance their wisdom, then in damage terms, d8+5 is roughly equivalent to th 3d6 Thorn Whip can do at 11th level and once cast doesn't need recasting or concentration. I have a potential character planned (partly stolen from someone on here) of a variant human Tome Warlock using a quarterstaff with polearm master feat, gaining shillelagh using the tome. Ranged attacks will be eldritch blast but anything gets into melee range provokes an opportunity attack with the staff and regular combat rounds have the potential for d8+d4+10 damage (possibly 2d8+10 depending on DMs interpretation of whether feat or spell takes precedence on damage determination but I would rule d4 so expect him to do so also). Add to that, its a bonus action to cast so when you realise you might have to melee, you can cast it and attack in the same round (although the Warlock character above would lose the second attack for that round in that scenario) [/QUOTE]
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Shillelagh. Am I missing something?
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