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*Pathfinder & Starfinder
Shillelagh and quarterstaffs
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<blockquote data-quote="Tony Vargas" data-source="post: 288861" data-attributes="member: 996"><p>I can see two reasonable interpretations here:</p><p></p><p>1) Shilelagh litterally, physically transforms a club or staff into a weapon that does d10 damage (not d10/d10). It doesn't matter whether you start with a club or staff, you get the same 'Shilelagh' when you're done casting. </p><p></p><p>2) Shilelagh enchants one end of a quarterstaff, leaving the other end normal.</p><p></p><p>Either of those are reasonable, and each have advantages and disadvantages for the caster. 1) implies some issues with feats - which shouldn't matter much since Druids probably aren't first in line for Weapon Focus and the like 2) is consistent with the way weapons are masterworked and enchanted, which is nice, and doesn't have the feat issues. Both are balanced.</p><p></p><p>The third interpretation, that Shelelagh on a staff gives you two magic weapons for the price of one, doesn't seem as good, to me. It's not that it's completely illogical, just that it seems like an obvious power-grubbing ploy. For a 1st level spell, making /one/ end of your staff magickal is quite sufficient.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 288861, member: 996"] I can see two reasonable interpretations here: 1) Shilelagh litterally, physically transforms a club or staff into a weapon that does d10 damage (not d10/d10). It doesn't matter whether you start with a club or staff, you get the same 'Shilelagh' when you're done casting. 2) Shilelagh enchants one end of a quarterstaff, leaving the other end normal. Either of those are reasonable, and each have advantages and disadvantages for the caster. 1) implies some issues with feats - which shouldn't matter much since Druids probably aren't first in line for Weapon Focus and the like 2) is consistent with the way weapons are masterworked and enchanted, which is nice, and doesn't have the feat issues. Both are balanced. The third interpretation, that Shelelagh on a staff gives you two magic weapons for the price of one, doesn't seem as good, to me. It's not that it's completely illogical, just that it seems like an obvious power-grubbing ploy. For a 1st level spell, making /one/ end of your staff magickal is quite sufficient. [/QUOTE]
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