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General Tabletop Discussion
*Pathfinder & Starfinder
Shillelagh and quarterstaffs
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<blockquote data-quote="KarinsDad" data-source="post: 289041" data-attributes="member: 2011"><p>I think you have to look at more than just: It's a round piece of wood, it's a club, it does D6.</p><p></p><p>Even a club, like every other weapon, is considered to be balanced and crafted.</p><p></p><p>If not, it should have penalties to hit and/or damage. Just grabbing a dead tree branch, for example, should not result in club damage, or in Weapon Focus Club applying.</p><p></p><p>Personally, I think sundering a crafted balanced quarterstaff that does D6 into two clubs that both do D6 is a poor ruling. It's unfair to the character that did the sundering, especially if the quarterstaff was not magical in the first place (in other words, zero difference).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 289041, member: 2011"] I think you have to look at more than just: It's a round piece of wood, it's a club, it does D6. Even a club, like every other weapon, is considered to be balanced and crafted. If not, it should have penalties to hit and/or damage. Just grabbing a dead tree branch, for example, should not result in club damage, or in Weapon Focus Club applying. Personally, I think sundering a crafted balanced quarterstaff that does D6 into two clubs that both do D6 is a poor ruling. It's unfair to the character that did the sundering, especially if the quarterstaff was not magical in the first place (in other words, zero difference). [/QUOTE]
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Shillelagh and quarterstaffs
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