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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 2821164" data-attributes="member: 198"><p>Writen by AviLazar:</p><p></p><p>Session 17 - December 17, 2005</p><p></p><p>The cavern starts to collapse and we charge out of there. As we go, Zeke zooms in and grabs Nameless. Some of the other mephitis were attacking Zeke. After we get to a safe area, I go to Zeke and lay on hands, healing him for most of his wounds.</p><p></p><p>Cala then thanks us for her help, and is about to leave when I remind her of the magical items. She makes a quip about me being greedy, but I think she has no place saying that since she is keeping the items herself. We break apart and then head to the Cathedral where we speak with the archierophant about the mission. Kielsten has changed his attitude and the tattoo became non-magical…Zokar had him under some influence, but Kielsten is not fully guilt-free of his actions. I speak privately with the archierophant and we arrange a time for me to come back and research the issues with my sword.</p><p></p><p>The group then splits up, and I head to the Deneith enclave looking for Lalia. Unfortunately, she is not around so I head to the Cathedral and research Kizmet with the Archierophant. We find out some interesting information. Kizmet is a weapon of legacy, and it is “truly” bonded to me. It can develop powers in a number of different ways. It develops powers based on its user and what the user does. The Arc Hierophant suggests that the more evil outsiders I kill, and the more I specialize in my exorcism, then the more it will develop powers against them and evil. Kizmet can also gain more power as I invest more prayer and time into it, as well as allow it to absorb other magical items. Once we capture some spare magical items, this will be interesting to see. We do not find much about this swords particular history, and hopefully, with my letters to my family I will be able to receive some of fathers and grandfathers notes.</p><p></p><p>The next day we meet at Karr’Aashta and speak with him about our endeavors. He lets us know that Daask and Boromar are fighting each other even more now. Again I suggest we head to Maarkra and destroy the fence. Karraashta recommends we do not, and again Nameless refuses to offer any help. We get in another argument, and he finally agrees. Maarkra gives me a note to pass to a mage by the name of Piet. He is the person who worked on my sword when Karr’Aashta found it.</p><p></p><p>We head down to Malleon’s Gate, and go inside of the store. Immediately Nameless casts a spell of web, which holds our enemies fast…but also prevents us from getting to them. Then Zeke shoots at a human in the store, dropping him. Nameless then shoots a magic missile at Maarkra.</p><p></p><p>OOC: I told Zeke to wait to shoot who we shoot.</p><p></p><p>After the first few seconds we see two goblin guards open a door. Six shoots one of them, and then the guard closes the door. Nameless then drops the web and we charge forward. I stand fast over Maarkra and tell him not to move or else. Nameless then maliciously shoots one of the humans who was begging for mercy. He kills him before I can scream for him to not do so. Nameless, Six, Zeke, and Luna go past the door and try to catch up with the running goblin guards. I am not able to make it fast enough so I stand over Maarkra. Corven then heals one of the injured men on the floor. We then see the door open and close, and we know this may present us with problems.</p><p></p><p>Once the fight is complete I start to grill Maarkra and he directs me to a safe. We open this up and there is a thousand galifars which I pocket. He then tells me there is more money in his home, but Nameless and Six are adamant against going. Nameless tells me that Maarkra needs to die, and I try to do so but he keeps dodging my blows. The rest of the group manage to take out Maarkra. Nameless then pulls out his crossbow and kills the unconscious man before I can stop him. I yell at Nameless, since the person who was killed was not evil and did nothing against us.</p><p></p><p>We leave the shop and start making our way back when a hobgoblin yells at us to halt. We continue walking, but then we are engaged by him and his allies. Another battle ensues, and the group disperses. This does not go well since we are individually ganged up on. As the battle starts to get better, a medusa by the name of Gasslak comes around and orders the fighting to stop. Finally the fighting stops, and Nameless takes off. I know Nameless does not like me, but I never expected him to ditch his allies. He tries to take Zeke with him by calling Zeke by his full name. Zeke ignores Nameless and stays with me. I do not think utilizing an outsiders full name has any particular powers over it unless a specific spell accompanies it.</p><p></p><p>After the fighting stops, I use my best diplomacy, and explain to Gasslak what happens. He is not happy about the situation, but believes what I say. Gasslak lets us go, and I am glad, I do not think we could take him with the other goblins around. The goblins who attacked us are called Ja’khor and are the self-made guards of this area.</p><p></p><p>We head back to the inn, and find that Nameless is not there. I guess this is good, because I am not in a mood for another argument. Six and Luna pay their tab and say they are leaving town and will be back in the future. Corven, Zeke and myself head to the Cathedral to get some lodging.</p><p></p><p>The next day I receive some letters from my family and write to them of the events that happened. Then Flim Turen arrives and starts asking us some questions about Zokar. We tell him about the events that happened, and I spin it to give a positive light to the Cyran embassy. Actually, it wasn’t much of a spin but really emphasizing the truth. The Cyran embassy did come to us, and if they did not, we would never have known about Zokar…or at least not for a long time.</p><p></p><p>After Flim leaves, Corven goes to work on his magic. I stay at the Cathedral, attending services and reading more material about Kizmet. I then visit Piet and work with him about my sword. He gives me information similar to that from the Arc Hierophant. After this, I head to the Cathedral and begin some studies about Sharns laws. This will be very helpful to us, to ensure we are not doing anything that is criminally negligent.</p><p></p><p>That night, we briefly meet with Dala Arand and tell him we should be ready on time. On the day of the 12th, the festival of Brightblade begins and Six and Luna show up. We walk around the celebration, and Six and I compete in a few competitions. I do fairly well, but eventually get beaten in a competition where speed counts for more then power.</p><p></p><p>We also meet with Karr’Aashta and we discuss what happened in Malleon’s Gate.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2821164, member: 198"] Writen by AviLazar: Session 17 - December 17, 2005 The cavern starts to collapse and we charge out of there. As we go, Zeke zooms in and grabs Nameless. Some of the other mephitis were attacking Zeke. After we get to a safe area, I go to Zeke and lay on hands, healing him for most of his wounds. Cala then thanks us for her help, and is about to leave when I remind her of the magical items. She makes a quip about me being greedy, but I think she has no place saying that since she is keeping the items herself. We break apart and then head to the Cathedral where we speak with the archierophant about the mission. Kielsten has changed his attitude and the tattoo became non-magical…Zokar had him under some influence, but Kielsten is not fully guilt-free of his actions. I speak privately with the archierophant and we arrange a time for me to come back and research the issues with my sword. The group then splits up, and I head to the Deneith enclave looking for Lalia. Unfortunately, she is not around so I head to the Cathedral and research Kizmet with the Archierophant. We find out some interesting information. Kizmet is a weapon of legacy, and it is “truly” bonded to me. It can develop powers in a number of different ways. It develops powers based on its user and what the user does. The Arc Hierophant suggests that the more evil outsiders I kill, and the more I specialize in my exorcism, then the more it will develop powers against them and evil. Kizmet can also gain more power as I invest more prayer and time into it, as well as allow it to absorb other magical items. Once we capture some spare magical items, this will be interesting to see. We do not find much about this swords particular history, and hopefully, with my letters to my family I will be able to receive some of fathers and grandfathers notes. The next day we meet at Karr’Aashta and speak with him about our endeavors. He lets us know that Daask and Boromar are fighting each other even more now. Again I suggest we head to Maarkra and destroy the fence. Karraashta recommends we do not, and again Nameless refuses to offer any help. We get in another argument, and he finally agrees. Maarkra gives me a note to pass to a mage by the name of Piet. He is the person who worked on my sword when Karr’Aashta found it. We head down to Malleon’s Gate, and go inside of the store. Immediately Nameless casts a spell of web, which holds our enemies fast…but also prevents us from getting to them. Then Zeke shoots at a human in the store, dropping him. Nameless then shoots a magic missile at Maarkra. OOC: I told Zeke to wait to shoot who we shoot. After the first few seconds we see two goblin guards open a door. Six shoots one of them, and then the guard closes the door. Nameless then drops the web and we charge forward. I stand fast over Maarkra and tell him not to move or else. Nameless then maliciously shoots one of the humans who was begging for mercy. He kills him before I can scream for him to not do so. Nameless, Six, Zeke, and Luna go past the door and try to catch up with the running goblin guards. I am not able to make it fast enough so I stand over Maarkra. Corven then heals one of the injured men on the floor. We then see the door open and close, and we know this may present us with problems. Once the fight is complete I start to grill Maarkra and he directs me to a safe. We open this up and there is a thousand galifars which I pocket. He then tells me there is more money in his home, but Nameless and Six are adamant against going. Nameless tells me that Maarkra needs to die, and I try to do so but he keeps dodging my blows. The rest of the group manage to take out Maarkra. Nameless then pulls out his crossbow and kills the unconscious man before I can stop him. I yell at Nameless, since the person who was killed was not evil and did nothing against us. We leave the shop and start making our way back when a hobgoblin yells at us to halt. We continue walking, but then we are engaged by him and his allies. Another battle ensues, and the group disperses. This does not go well since we are individually ganged up on. As the battle starts to get better, a medusa by the name of Gasslak comes around and orders the fighting to stop. Finally the fighting stops, and Nameless takes off. I know Nameless does not like me, but I never expected him to ditch his allies. He tries to take Zeke with him by calling Zeke by his full name. Zeke ignores Nameless and stays with me. I do not think utilizing an outsiders full name has any particular powers over it unless a specific spell accompanies it. After the fighting stops, I use my best diplomacy, and explain to Gasslak what happens. He is not happy about the situation, but believes what I say. Gasslak lets us go, and I am glad, I do not think we could take him with the other goblins around. The goblins who attacked us are called Ja’khor and are the self-made guards of this area. We head back to the inn, and find that Nameless is not there. I guess this is good, because I am not in a mood for another argument. Six and Luna pay their tab and say they are leaving town and will be back in the future. Corven, Zeke and myself head to the Cathedral to get some lodging. The next day I receive some letters from my family and write to them of the events that happened. Then Flim Turen arrives and starts asking us some questions about Zokar. We tell him about the events that happened, and I spin it to give a positive light to the Cyran embassy. Actually, it wasn’t much of a spin but really emphasizing the truth. The Cyran embassy did come to us, and if they did not, we would never have known about Zokar…or at least not for a long time. After Flim leaves, Corven goes to work on his magic. I stay at the Cathedral, attending services and reading more material about Kizmet. I then visit Piet and work with him about my sword. He gives me information similar to that from the Arc Hierophant. After this, I head to the Cathedral and begin some studies about Sharns laws. This will be very helpful to us, to ensure we are not doing anything that is criminally negligent. That night, we briefly meet with Dala Arand and tell him we should be ready on time. On the day of the 12th, the festival of Brightblade begins and Six and Luna show up. We walk around the celebration, and Six and I compete in a few competitions. I do fairly well, but eventually get beaten in a competition where speed counts for more then power. We also meet with Karr’Aashta and we discuss what happened in Malleon’s Gate. [/QUOTE]
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