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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3056295" data-attributes="member: 198"><p>So jealous that you're repeating yourself, I see <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Admittedly it's a lot easier to have one's plans work out as a DM than a player, but here's a not-so-well-kept secret about my game - I really don't have much in the way of plans. </p><p></p><p>I don't plan things more than a session or two ahead, and even when it comes to things that might turn into a plot arc, I generally just have certain NPCs in place doing certain things, and what happens with them (or if they even become relevant or feature in the campaign) effectively depends on what the PCs/players do. I've had NPCs I thought were making a single appearance (Bodo & Killian being two examples) become longer-term presences due to PC choice, and I've had others who might have been more serious long-term NPCs just show up once and disappear (though some remain important through actions off-camera).</p><p></p><p>So the PCs/players can't really screw up my plans, especially where it comes to directions they want to take the campaign, since I don't really have any. Saves me a lot of work and aggravation as a DM, and also keeps things interesting for me, since I often find out the next move in the campaign only a step or two before the players do.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3056295, member: 198"] So jealous that you're repeating yourself, I see :) Admittedly it's a lot easier to have one's plans work out as a DM than a player, but here's a not-so-well-kept secret about my game - I really don't have much in the way of plans. I don't plan things more than a session or two ahead, and even when it comes to things that might turn into a plot arc, I generally just have certain NPCs in place doing certain things, and what happens with them (or if they even become relevant or feature in the campaign) effectively depends on what the PCs/players do. I've had NPCs I thought were making a single appearance (Bodo & Killian being two examples) become longer-term presences due to PC choice, and I've had others who might have been more serious long-term NPCs just show up once and disappear (though some remain important through actions off-camera). So the PCs/players can't really screw up my plans, especially where it comes to directions they want to take the campaign, since I don't really have any. Saves me a lot of work and aggravation as a DM, and also keeps things interesting for me, since I often find out the next move in the campaign only a step or two before the players do. [/QUOTE]
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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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