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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3268221" data-attributes="member: 198"><p>Cool. Hope you have fun with it.</p><p></p><p></p><p></p><p>He found it on the island during the Xen'drik expedition, on one of the proto-warforged they fought. When the PCs dropped them, the harness on them would explode, doing damage to everybody nearby. Luna, I think, grabbed one before it hit the ground, and Corven managed to deactivate and remove the harness. Six tried it on and found it gave him some nice boosts, and then, when he tried to take it off a few weeks later, found it was attached to him. It gives him some nice benefits, but both PC and player are a little paranoid about it.</p><p></p><p>To quote the player: "It's a really nice item and it's your game, Shil - so I know it's going to screw me!" I find this lack of trust ... disturbing.</p><p></p><p>Mechanically, what it does right now is increase his composite plating’s armor bonus (Six has neither Mithral Body nor Adamantine Body feats) to +4 and also provides a +2 enhancement bonus to armor. It increases his immunity to criticals to 75%. And also provides immunity to nonlethal damage. In short, it's like a warforged usable version of +2 Chain Shirt of Moderate Fortification, with no upper limit on Dex bonus to AC, and with immunity to nonlethal damage. On the downside, it occupies both amulet and belt slots, and is currently unremovable.</p><p></p><p></p><p></p><p>More like a DM who took the wealth by level rules out behind the wood pile and beat them till they stopped moving <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>On top of what I already mentioned, I've completely stopped tracking healing between fights or even charging the PCs for it. I simply assume they have enough healing wands and such on them that if they have time after a fight, they heal up back to full. Considering how loaded they are, tracking charges on a 750 gp wand of Lesser Vigor is just not worth it for me.</p><p></p><p>Anyway, the wealth bit in the DMG is a suggested guideline, more than real rules, and I'm already doing enough stuff that should have cracked this game wide open. Just the fact that the PCs normally only have one encounter in a given game day, and are often in places where they know that and use resources accordingly, should theoretically be a big problem for me in challenging them. And then on top of that you have swashbuckling cards, extra high stats, the UA metamagic rules (which mean far easier use of metamagic and that the two druids are casting 2 spells a round 3/day each), etc. But that's never been a problem, even though I've restricted myself to core material for the NPCs for the majority of the campaign (I've recently started using a lot more non-core material, since the PCs are now very seriously buff). This is why I maintain that while there are certain assumptions in the core D&D rules in 3e, a DM who understands the nuts and bolts can very easily mess with them to a great extent, with no problem whatsoever.</p><p></p><p>Anyway, speaking of challenging, how tough a challenge do you think two halfling Ftr2/Rgr2/Rog3s and a Bbn1/Warblade7 could be for Korm, Luna and Gareth, assuming both parties are well-buffed? That's what we found out last session.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3268221, member: 198"] Cool. Hope you have fun with it. He found it on the island during the Xen'drik expedition, on one of the proto-warforged they fought. When the PCs dropped them, the harness on them would explode, doing damage to everybody nearby. Luna, I think, grabbed one before it hit the ground, and Corven managed to deactivate and remove the harness. Six tried it on and found it gave him some nice boosts, and then, when he tried to take it off a few weeks later, found it was attached to him. It gives him some nice benefits, but both PC and player are a little paranoid about it. To quote the player: "It's a really nice item and it's your game, Shil - so I know it's going to screw me!" I find this lack of trust ... disturbing. Mechanically, what it does right now is increase his composite plating’s armor bonus (Six has neither Mithral Body nor Adamantine Body feats) to +4 and also provides a +2 enhancement bonus to armor. It increases his immunity to criticals to 75%. And also provides immunity to nonlethal damage. In short, it's like a warforged usable version of +2 Chain Shirt of Moderate Fortification, with no upper limit on Dex bonus to AC, and with immunity to nonlethal damage. On the downside, it occupies both amulet and belt slots, and is currently unremovable. More like a DM who took the wealth by level rules out behind the wood pile and beat them till they stopped moving :) On top of what I already mentioned, I've completely stopped tracking healing between fights or even charging the PCs for it. I simply assume they have enough healing wands and such on them that if they have time after a fight, they heal up back to full. Considering how loaded they are, tracking charges on a 750 gp wand of Lesser Vigor is just not worth it for me. Anyway, the wealth bit in the DMG is a suggested guideline, more than real rules, and I'm already doing enough stuff that should have cracked this game wide open. Just the fact that the PCs normally only have one encounter in a given game day, and are often in places where they know that and use resources accordingly, should theoretically be a big problem for me in challenging them. And then on top of that you have swashbuckling cards, extra high stats, the UA metamagic rules (which mean far easier use of metamagic and that the two druids are casting 2 spells a round 3/day each), etc. But that's never been a problem, even though I've restricted myself to core material for the NPCs for the majority of the campaign (I've recently started using a lot more non-core material, since the PCs are now very seriously buff). This is why I maintain that while there are certain assumptions in the core D&D rules in 3e, a DM who understands the nuts and bolts can very easily mess with them to a great extent, with no problem whatsoever. Anyway, speaking of challenging, how tough a challenge do you think two halfling Ftr2/Rgr2/Rog3s and a Bbn1/Warblade7 could be for Korm, Luna and Gareth, assuming both parties are well-buffed? That's what we found out last session. [/QUOTE]
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