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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3355424" data-attributes="member: 198"><p>As I've already posted way too much on the General Discussion and Rules boards, the more time I spend with this campaign the less I think permanent death in the game is a necessary thing. As far as I'm concerned, the only person permanent death really affects is the player. Since the PC then ceases to be affected by going out of play, it's no longer affected by anything, and the player is the one who gets to stop playing a character that he presumably enjoys running. If a particular player thinks a particular PC death would be cheapened in some way by returning from it, or simply wants to run another PC, then I think permanent death is fine, but otherwise, I really don't see any advantage to it. The main way most people tend to use it, or so it seems to me, is to underline that there are repercussions for PC failure. As long as you have other repercussions, as I strive to make sure I have a lot of in this campaign, death really isn't needed any more.</p><p></p><p>And, though I often joke about it, permanent death is often easier on the PCs. Having to live with the repercussions of one's actions, and especially one's failures - now that's hard.</p><p></p><p></p><p></p><p>Because making the PCs suffer in this world isn't enough, and one inevitably needs to extend it into the next, so that they can be sure that even death is not an escape?</p><p></p><p> </p><p></p><p>Advanced to 18 HD, which made it huge in size. 300 hit pts. </p><p></p><p>That still only makes it a CR 9 critter (though I'd consider it more like CR 10) by the advancement rules, which seems about right since it has some serious weaknesses also. The players cracked up when I told them that it had an initiative of -3 (-5 bonus and I rolled a 2) and that it's AC was -7 (-5 Dex -2 size).</p><p></p><p></p><p></p><p>Alas, I'm sometimes inebriated by the exuberance of my own verbosity.</p><p></p><p></p><p></p><p>Remember, I'm big on taking existing mechanics and using them with completely new flavor, so you don't have to look very far afield. I especially do that when dealing with creatures that are exceedingly rare or significantly metamorphosed in some manner, like these guys.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3355424, member: 198"] As I've already posted way too much on the General Discussion and Rules boards, the more time I spend with this campaign the less I think permanent death in the game is a necessary thing. As far as I'm concerned, the only person permanent death really affects is the player. Since the PC then ceases to be affected by going out of play, it's no longer affected by anything, and the player is the one who gets to stop playing a character that he presumably enjoys running. If a particular player thinks a particular PC death would be cheapened in some way by returning from it, or simply wants to run another PC, then I think permanent death is fine, but otherwise, I really don't see any advantage to it. The main way most people tend to use it, or so it seems to me, is to underline that there are repercussions for PC failure. As long as you have other repercussions, as I strive to make sure I have a lot of in this campaign, death really isn't needed any more. And, though I often joke about it, permanent death is often easier on the PCs. Having to live with the repercussions of one's actions, and especially one's failures - now that's hard. Because making the PCs suffer in this world isn't enough, and one inevitably needs to extend it into the next, so that they can be sure that even death is not an escape? Advanced to 18 HD, which made it huge in size. 300 hit pts. That still only makes it a CR 9 critter (though I'd consider it more like CR 10) by the advancement rules, which seems about right since it has some serious weaknesses also. The players cracked up when I told them that it had an initiative of -3 (-5 bonus and I rolled a 2) and that it's AC was -7 (-5 Dex -2 size). Alas, I'm sometimes inebriated by the exuberance of my own verbosity. Remember, I'm big on taking existing mechanics and using them with completely new flavor, so you don't have to look very far afield. I especially do that when dealing with creatures that are exceedingly rare or significantly metamorphosed in some manner, like these guys. [/QUOTE]
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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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