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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3372872" data-attributes="member: 198"><p>Korm actually came out of this one remarkably unscathed by his standards. </p><p></p><p></p><p></p><p>When Nameless died, my first thought was, "Now I should give him a little bit of a sense of what's on the other side in Dolurrh." And then I thought, "Wait a sec - why Dolurrh? Considering his connection to Xoriat, this would be the perfect situation to do a little bit of a side-trip there." </p><p></p><p></p><p></p><p>They're planning to try a Reincarnate from Luna, so we'll find out soon. And the answer to the second question is, "How would you tell the difference?"</p><p></p><p>One interesting question, that the players are aware of but the PCs aren't, is exactly what happens to Nameless' abilities in a new body. He evidently gains a big part, if not all, of his interest in and facility with Xoriat-related things, i.e. his alienist PrC abilities, from the 'footprint'/wound in his head left by the temporary contact with an imprisoned daelkyr in the Mournland before the campaign began. So what happens if his soul reappears in a completely new body? Is it a physical effect that'll disappear with the transfer? Since nobody besides Nameless knows about this, the other PCs aren't concerned about it.</p><p></p><p></p><p></p><p>Not that long to wait this time. We're playing on Saturday, and since my spring break starts that day, I'll be a little faster on updates, though I'll be working over the break. Yes, that's how I spend spring break - grading and writing story hour updates.</p><p></p><p></p><p></p><p>Rackhir is partly right above, but only in a flavor sense. I knew some stuff had happened to Cainan behind the scenes in the intervening months since he fought the Angels, and I was trying to decide between an ooze focus and a disease one, and then decided to just go with both. I didn't actually look at either of the PrCs, but Cainan had some of the flavor of the oozemaster and the cancer mage.</p><p></p><p>Mechanically, he was just an 11th lvl druid (with a few higher level spells gone to power the things he was doing with converting humanoids to ooze creatures) without the wildshape ability and most other standard nature-based ones, and with ooze traits added instead. The whole disease/ooze angle added to him was just for flavor, with me giving a number of spells a description based on that. So, for example, hurling a bolt of hardened pus at Nameless was the <em>icelance</em> spell, shooting bolts of phlegm was the <em>splinterbolt</em> spell (both from SC), etc. I did the same with magic items, which is why he had tumors of counterspelling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I'm a big believer in taking existing mechanics and molding them to fit the flavor you need, and Cainan and some of the other things down there were a perfect example of that. Flavorwise, the ooze creatures were obviously humanoids who'd been converted into partial ooze, making them stronger and more durable. Mechanically, most of them were Warforged Ftr6, with the Adamantine Body feat to replicate resistance to crits (should be immunity, but I dropped it to 75% to represent partial immunity and give the PCs a chance to crit). A couple, the ones with the long tentacles, were actually slightly modified Chain Devils, which is why they had longer tentacles and one managed to grab one of Six's chains and hit Korm (Dancing Chains ability). The two trolls were beefed up trolls (Ftr2) with the voidmind template.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3372872, member: 198"] Korm actually came out of this one remarkably unscathed by his standards. When Nameless died, my first thought was, "Now I should give him a little bit of a sense of what's on the other side in Dolurrh." And then I thought, "Wait a sec - why Dolurrh? Considering his connection to Xoriat, this would be the perfect situation to do a little bit of a side-trip there." They're planning to try a Reincarnate from Luna, so we'll find out soon. And the answer to the second question is, "How would you tell the difference?" One interesting question, that the players are aware of but the PCs aren't, is exactly what happens to Nameless' abilities in a new body. He evidently gains a big part, if not all, of his interest in and facility with Xoriat-related things, i.e. his alienist PrC abilities, from the 'footprint'/wound in his head left by the temporary contact with an imprisoned daelkyr in the Mournland before the campaign began. So what happens if his soul reappears in a completely new body? Is it a physical effect that'll disappear with the transfer? Since nobody besides Nameless knows about this, the other PCs aren't concerned about it. Not that long to wait this time. We're playing on Saturday, and since my spring break starts that day, I'll be a little faster on updates, though I'll be working over the break. Yes, that's how I spend spring break - grading and writing story hour updates. Rackhir is partly right above, but only in a flavor sense. I knew some stuff had happened to Cainan behind the scenes in the intervening months since he fought the Angels, and I was trying to decide between an ooze focus and a disease one, and then decided to just go with both. I didn't actually look at either of the PrCs, but Cainan had some of the flavor of the oozemaster and the cancer mage. Mechanically, he was just an 11th lvl druid (with a few higher level spells gone to power the things he was doing with converting humanoids to ooze creatures) without the wildshape ability and most other standard nature-based ones, and with ooze traits added instead. The whole disease/ooze angle added to him was just for flavor, with me giving a number of spells a description based on that. So, for example, hurling a bolt of hardened pus at Nameless was the [i]icelance[/i] spell, shooting bolts of phlegm was the [i]splinterbolt[/i] spell (both from SC), etc. I did the same with magic items, which is why he had tumors of counterspelling :D I'm a big believer in taking existing mechanics and molding them to fit the flavor you need, and Cainan and some of the other things down there were a perfect example of that. Flavorwise, the ooze creatures were obviously humanoids who'd been converted into partial ooze, making them stronger and more durable. Mechanically, most of them were Warforged Ftr6, with the Adamantine Body feat to replicate resistance to crits (should be immunity, but I dropped it to 75% to represent partial immunity and give the PCs a chance to crit). A couple, the ones with the long tentacles, were actually slightly modified Chain Devils, which is why they had longer tentacles and one managed to grab one of Six's chains and hit Korm (Dancing Chains ability). The two trolls were beefed up trolls (Ftr2) with the voidmind template. [/QUOTE]
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