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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3373697" data-attributes="member: 198"><p>Unsurprisingly enough, both possibilities were among those discussed. If he comes back as a gnome, I think they'd want to just kill him and try to bring him back in another form. Sadly, I have a house rule that somebody raised by a particular spell can never be brought back by the same spell again. So once they've used a Reincarnate on Nameless, if it works, they can't ever use it on him again.</p><p></p><p></p><p></p><p>Thanks. Apparently really gross stuff is my particular DMing niche.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Thanks. The more time I spend DMing, the more I'm willing to mess with standard things and find myself coming up with more and more methods for doing so (like what I've done with XP and with death in the game). I've done this kind of stuff often enough in the campaign, and I find it generally works very well. There were a couple of good threads about similar things on the General RPG discussion, once of which had an excellent example from a DM whose PCs encountered some very creepy undead that were each bound to the individual gravestone of the particular grave he or she had been buried in. Mechanically, they were dryads bound to their oaks. It was really well done. </p><p></p><p></p><p></p><p>As Rackhir said, not so. Also, they'd be irrelevant in my game, since I've allowed players to change equipment, skills, feats, and even classes between sessions. Within reason, it makes hardly any difference to the character and the concept and the story, and just makes the player happier. And those moments of happiness keep them coming back for the hours of unhappiness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p></p><p>*hoot*</p><p></p><p>*hoot*</p><p></p><p>*empowered disintegrate*</p><p></p><p>*hoot*</p></blockquote><p></p>
[QUOTE="shilsen, post: 3373697, member: 198"] Unsurprisingly enough, both possibilities were among those discussed. If he comes back as a gnome, I think they'd want to just kill him and try to bring him back in another form. Sadly, I have a house rule that somebody raised by a particular spell can never be brought back by the same spell again. So once they've used a Reincarnate on Nameless, if it works, they can't ever use it on him again. Thanks. Apparently really gross stuff is my particular DMing niche. :o Thanks. The more time I spend DMing, the more I'm willing to mess with standard things and find myself coming up with more and more methods for doing so (like what I've done with XP and with death in the game). I've done this kind of stuff often enough in the campaign, and I find it generally works very well. There were a couple of good threads about similar things on the General RPG discussion, once of which had an excellent example from a DM whose PCs encountered some very creepy undead that were each bound to the individual gravestone of the particular grave he or she had been buried in. Mechanically, they were dryads bound to their oaks. It was really well done. As Rackhir said, not so. Also, they'd be irrelevant in my game, since I've allowed players to change equipment, skills, feats, and even classes between sessions. Within reason, it makes hardly any difference to the character and the concept and the story, and just makes the player happier. And those moments of happiness keep them coming back for the hours of unhappiness ;) :] :] :] *hoot* *hoot* *empowered disintegrate* *hoot* [/QUOTE]
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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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