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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3580401" data-attributes="member: 198"><p>I don't know about Twisted Tale Theme, so I was referring back to the source of the Boojum - Lewis Carroll's <em>The Hunting of the Snark</em>.</p><p></p><p></p><p></p><p>Ah, boneclaws. I've never really looked at those ones in detail. IIRC, they could be pretty interesting enemies with a couple of class levels.</p><p></p><p></p><p></p><p>Mea culpa! Blame it on my laziness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> I don't respond as much as I should to Shemmie's storyhours, considering I always read the updates and think they rock.</p><p></p><p>As for your Astroloths, let me just say that they're horribly, disgustingly scary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Well, it's manipulating shadow and disguising yourself by growing flesh all over yourself, which later falls off in rotten, disgusting lumps. But yes, it's better than being made a paladin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for our poor Gatekeeper with his new aberration forms, I threatened him with the possibility that his new flying form will be half-beholder and will involve his ass filling up with buoyant gas and expanding till he can float. After the requisite horrified response, I went with half-cloaker instead. As ever, I am an ocean of kindness.</p><p></p><p></p><p></p><p>Perfect mutation creature for a halfling? Do tell.</p><p></p><p></p><p></p><p>Why not? Luna would probably be the best bet for Famine too, considering the whole "eat thrice as much as anyone" deal due to the (now embedded) symbiont, but she's the best option for the Apocalypse. Come to think of it, she does also fit quite well for War, Pestilence and Death too.</p><p></p><p>Luna - the Four Horsemen of the Apocalypse rolled up in one giant hairy package.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>True, but most things go better with a dash of ninjae for flavor.</p><p></p><p></p><p></p><p>Ooh - that's purty!</p><p></p><p></p><p></p><p>Keith Baker obviously likes the way you think. And I do too. The whole "Dhakaani as samurai" approach always sounded good to me since I first encountered it in Eberron.</p><p></p><p></p><p></p><p>Very nice ideas, but really next to impossible in the current context. With the capabilities of the PCs, even if some people did manage to crash the airship (which you'd need some serious levels to do), they'd be back in Sharn or make it to Karrnath within a couple of days. Nameless can Greater Teleport now and both Luna and Korm can do Transport via Plants, not to mention all the other major transport spells they have (Wind Walk, Phantom Stag/Steed, etc). Short of an anti-magic field, not much can keep these guys in one place if they don't want to be. </p><p></p><p>Which I'm okay with. At these levels, the standard survival adventure (as opposed to a planar survival adventure or something of that kind) really doesn't work any more than it would have worked for a PC group consisting of Hercules, Cuchulainn, Merlin and Arjuna. But there's a whole lot of other stuff they can have to deal with that aren't possible at the levels where standard survival adventures work, so it more than evens out.</p><p></p><p></p><p></p><p>Just the possibility of getting to play that out almost justifies me inventing a huge antimagic area for them to crash in. Almost.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3580401, member: 198"] I don't know about Twisted Tale Theme, so I was referring back to the source of the Boojum - Lewis Carroll's [I]The Hunting of the Snark[/I]. Ah, boneclaws. I've never really looked at those ones in detail. IIRC, they could be pretty interesting enemies with a couple of class levels. Mea culpa! Blame it on my laziness :o I don't respond as much as I should to Shemmie's storyhours, considering I always read the updates and think they rock. As for your Astroloths, let me just say that they're horribly, disgustingly scary :cool: Well, it's manipulating shadow and disguising yourself by growing flesh all over yourself, which later falls off in rotten, disgusting lumps. But yes, it's better than being made a paladin :) As for our poor Gatekeeper with his new aberration forms, I threatened him with the possibility that his new flying form will be half-beholder and will involve his ass filling up with buoyant gas and expanding till he can float. After the requisite horrified response, I went with half-cloaker instead. As ever, I am an ocean of kindness. Perfect mutation creature for a halfling? Do tell. Why not? Luna would probably be the best bet for Famine too, considering the whole "eat thrice as much as anyone" deal due to the (now embedded) symbiont, but she's the best option for the Apocalypse. Come to think of it, she does also fit quite well for War, Pestilence and Death too. Luna - the Four Horsemen of the Apocalypse rolled up in one giant hairy package. :D True, but most things go better with a dash of ninjae for flavor. Ooh - that's purty! Keith Baker obviously likes the way you think. And I do too. The whole "Dhakaani as samurai" approach always sounded good to me since I first encountered it in Eberron. Very nice ideas, but really next to impossible in the current context. With the capabilities of the PCs, even if some people did manage to crash the airship (which you'd need some serious levels to do), they'd be back in Sharn or make it to Karrnath within a couple of days. Nameless can Greater Teleport now and both Luna and Korm can do Transport via Plants, not to mention all the other major transport spells they have (Wind Walk, Phantom Stag/Steed, etc). Short of an anti-magic field, not much can keep these guys in one place if they don't want to be. Which I'm okay with. At these levels, the standard survival adventure (as opposed to a planar survival adventure or something of that kind) really doesn't work any more than it would have worked for a PC group consisting of Hercules, Cuchulainn, Merlin and Arjuna. But there's a whole lot of other stuff they can have to deal with that aren't possible at the levels where standard survival adventures work, so it more than evens out. Just the possibility of getting to play that out almost justifies me inventing a huge antimagic area for them to crash in. Almost. [/QUOTE]
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