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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3588098" data-attributes="member: 198"><p>That Portable Hole of theirs is the best asset in that area. You can easily stick a half dozen people in there, teleport, and pop them back out again a few seconds later with no trouble.</p><p></p><p></p><p></p><p>Well, it's effectively part of his physical structure now, and since he's going to be taking more swordage levels ...</p><p></p><p></p><p></p><p>Thanks. Somehow Michael Tree (Korm's player) didn't appreciate the awesome beauty of the concept. Some people have no taste.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I wonder what sort of a portfolio that would give me. </p><p></p><p></p><p></p><p>True on all three counts. I'd be much more amenable to doing that kind of stuff if the PCs were off in Xen'drik or poking around in the Demon Wastes or back at Yarkuun Draal, since that would be a lot more justifiable a location for "really weird magic - or the lack of it - that screws you" than on an airship trip across some of Khorvaire's most highly populated and urban nations.</p><p></p><p></p><p></p><p>I believe the sentence can safely end at "Luna isn't someone you want."</p><p></p><p></p><p></p><p>True, which is why if I ever go this route, it'll be strictly a short term "aw, crap - how do we deal with this?" scenario. A long period with the PCs unable to use the majority of their abilities could slide a lot closer to irritating. Even if I think it would be marvellously character-building for Nameless to have to hit things with his tentacle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Nearly so. The point where we ended our last session before I left was with the conclusion of the Emerald Claw attack on the airship. We actually glossed over the stop at Aundair and decided we'd play it out over email and our forums, which is what we're doing right now. So finishing that up, covering what happened on the trip between Aundair and the main attack (you didn't think there'd only be one, did you?), and then the main battle, will give me enough material for updates into late July and maybe even early August. The ones after Aundair will hopefully be a little faster, since it won't be dependent on playing stuff out over our forums.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3588098, member: 198"] That Portable Hole of theirs is the best asset in that area. You can easily stick a half dozen people in there, teleport, and pop them back out again a few seconds later with no trouble. Well, it's effectively part of his physical structure now, and since he's going to be taking more swordage levels ... Thanks. Somehow Michael Tree (Korm's player) didn't appreciate the awesome beauty of the concept. Some people have no taste. :D I wonder what sort of a portfolio that would give me. True on all three counts. I'd be much more amenable to doing that kind of stuff if the PCs were off in Xen'drik or poking around in the Demon Wastes or back at Yarkuun Draal, since that would be a lot more justifiable a location for "really weird magic - or the lack of it - that screws you" than on an airship trip across some of Khorvaire's most highly populated and urban nations. I believe the sentence can safely end at "Luna isn't someone you want." True, which is why if I ever go this route, it'll be strictly a short term "aw, crap - how do we deal with this?" scenario. A long period with the PCs unable to use the majority of their abilities could slide a lot closer to irritating. Even if I think it would be marvellously character-building for Nameless to have to hit things with his tentacle ;) Nearly so. The point where we ended our last session before I left was with the conclusion of the Emerald Claw attack on the airship. We actually glossed over the stop at Aundair and decided we'd play it out over email and our forums, which is what we're doing right now. So finishing that up, covering what happened on the trip between Aundair and the main attack (you didn't think there'd only be one, did you?), and then the main battle, will give me enough material for updates into late July and maybe even early August. The ones after Aundair will hopefully be a little faster, since it won't be dependent on playing stuff out over our forums. [/QUOTE]
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