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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 4035912" data-attributes="member: 198"><p>I love it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>*runs off to stat stuff up*</p><p></p><p></p><p></p><p>Sadly, I think I've innoculated them a fair bit already with the things that have shown up in the game, and I think they (not just the PCs, but the players) were running through some of the stuff trying to get past it with as little contact as possible. Plus my players have decided a long time ago that I'm totally twisted, so it's nothing new. But making the most powerful adventurers in Eberron run like hell and giving them a hard time with CR5 enemies (the weird children were mechanically choker Monk2/Rogue3s) was still a lot of fun.</p><p></p><p>As for Barker, I've read almost nothing of his work. I read one short story over a decade ago, I think, which I vaguely recall liking, but that's it. I gather from what I've heard that he'd suit my tastes fairly well.</p><p></p><p></p><p></p><p>Actually, there was some other interesting stuff going on, and if the PCs had spoken to them they might have learned some stuff about the creation of the Mournland which basically nobody on the planet knows. I almost threw that info in later anyway, but then I restrained myself. The game's all about PC choices, after all, and this choice means some options for the future are now closed. Of course, the PCs don't know that and may never find out.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4035912, member: 198"] I love it :cool: *runs off to stat stuff up* Sadly, I think I've innoculated them a fair bit already with the things that have shown up in the game, and I think they (not just the PCs, but the players) were running through some of the stuff trying to get past it with as little contact as possible. Plus my players have decided a long time ago that I'm totally twisted, so it's nothing new. But making the most powerful adventurers in Eberron run like hell and giving them a hard time with CR5 enemies (the weird children were mechanically choker Monk2/Rogue3s) was still a lot of fun. As for Barker, I've read almost nothing of his work. I read one short story over a decade ago, I think, which I vaguely recall liking, but that's it. I gather from what I've heard that he'd suit my tastes fairly well. Actually, there was some other interesting stuff going on, and if the PCs had spoken to them they might have learned some stuff about the creation of the Mournland which basically nobody on the planet knows. I almost threw that info in later anyway, but then I restrained myself. The game's all about PC choices, after all, and this choice means some options for the future are now closed. Of course, the PCs don't know that and may never find out. [/QUOTE]
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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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