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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 4109549" data-attributes="member: 198"><p>I'm just generous. I give them what they want - and a little more.</p><p></p><p> </p><p></p><p>What? In that case, you need to get the books just so you can use them to beat some sense into them!</p><p></p><p> </p><p></p><p>It's 50 euros? Ow - that is pretty steep!</p><p></p><p></p><p></p><p>All my evil guys are pretty reasonable! Six's player recently came up with a theory for how good, neutral and evil work in my campaign. I'll have to work it into the campaign writeup sometime.</p><p></p><p></p><p></p><p>You'll see soon. Should have another writeup posted in the next 2-3 days. </p><p></p><p></p><p></p><p>Better, even if I had to twist your arm for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As is usually the case with a lot of my best RB moments, it wasn't planned at all. When I introduced the harnesses, ages ago in-game and out on the island, I hadn't even really planned on the PCs using it. The harnesses were booby-trapped so they couldn't be removed. But Corven, who was then in the group, made a damn good check to defuse the boobytrap and get it off, so I thought I'd roll with it and let them get it off and on Six. I had a vague idea about the possession thing and thought it possible that Six might end up possessed at some point, but then after it started doing weird things (like becoming permanently attached and growing roots into him), he went to House Cannith. It made perfect sense to me that Cannith would want to use the technology if possible, so I had them offer to buy the rights to make them, and he agreed. And then it made sense for them to start putting them on their security, including on the ones going into a really dangerous area like the Mournland. Some of the quori were already interested in the Angels, and especially so recently when the impending invasion from Xoriat became a factor. So naturally they grabbed the opportunity to get involved. It was just a nice, natural progression. And Six having an unintentional role in the screwing of the warforged as a race (well, a large number of them) was just icing on the cake. </p><p></p><p>And all because Corven's player said, "Can I defuse and get this off? I rolled a X," and I thought "Nice roll," and said, "Sure, you can." This is why I'm such a fan of not doing totally pre-planned plots and of giving the PCs lots of rope. Sometimes I don't even realize it's rope until they start playing with it and I go, "Hey - it looks like a noose!" <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 4109549, member: 198"] I'm just generous. I give them what they want - and a little more. What? In that case, you need to get the books just so you can use them to beat some sense into them! It's 50 euros? Ow - that is pretty steep! All my evil guys are pretty reasonable! Six's player recently came up with a theory for how good, neutral and evil work in my campaign. I'll have to work it into the campaign writeup sometime. You'll see soon. Should have another writeup posted in the next 2-3 days. Better, even if I had to twist your arm for it ;) As is usually the case with a lot of my best RB moments, it wasn't planned at all. When I introduced the harnesses, ages ago in-game and out on the island, I hadn't even really planned on the PCs using it. The harnesses were booby-trapped so they couldn't be removed. But Corven, who was then in the group, made a damn good check to defuse the boobytrap and get it off, so I thought I'd roll with it and let them get it off and on Six. I had a vague idea about the possession thing and thought it possible that Six might end up possessed at some point, but then after it started doing weird things (like becoming permanently attached and growing roots into him), he went to House Cannith. It made perfect sense to me that Cannith would want to use the technology if possible, so I had them offer to buy the rights to make them, and he agreed. And then it made sense for them to start putting them on their security, including on the ones going into a really dangerous area like the Mournland. Some of the quori were already interested in the Angels, and especially so recently when the impending invasion from Xoriat became a factor. So naturally they grabbed the opportunity to get involved. It was just a nice, natural progression. And Six having an unintentional role in the screwing of the warforged as a race (well, a large number of them) was just icing on the cake. And all because Corven's player said, "Can I defuse and get this off? I rolled a X," and I thought "Nice roll," and said, "Sure, you can." This is why I'm such a fan of not doing totally pre-planned plots and of giving the PCs lots of rope. Sometimes I don't even realize it's rope until they start playing with it and I go, "Hey - it looks like a noose!" :] [/QUOTE]
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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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