Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Shintoesque D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kitsune9" data-source="post: 5395472" data-attributes="member: 18507"><p>What you could do with this concept is that even though the clerics have a local religion, their ties to the Shintoesque world is strong enough that they can deal with the other spirits within your realms. That way even though the spirits have limited power or only local, clerics would be able to travel, sense the local spirits, and commune with them for spells/powers/boons.</p><p></p><p>Part of your campaign or maybe a cleric's background is that he travels around the world to bring harmony to the spirits who are in disharmony. For example, the spirit of the river is angry because of the local farmers who have created irrigation channels into their fields but refuse to pay respect to it, so the spirit sends floods and destroys the crops. The only way to placate the spirit would be either destroy the channels or find an object of power that the PC's must locate and place in the river. Of course, this object of power belongs to a powerful demon in the heart of the mountain, etc, etc.</p><p></p><p>Also, you can have your clerics bargain for power from the spirits, something like how shamans works. The cleric makes a bargain to get their spells and then must perform some task or ritual. If the bargain involves accomplishing an adventure, then the cleric has spells and powers while on the adventure. The prayer time each day is just meditation. Once the cleric has completed the adventure, then a portion of the spirit's power is permanently invested into the cleric and if the cleric needs to "grow", then he seeks another spirit.</p><p></p><p>For example. You have a 1st level cleric who gets 1st level spells. He makes a pact with a tree spirit to punish a group of goblins that came and plucked all its fruit. The cleric embarks on this quest to hunt the goblins down, but in the meantime has access to 1st level spells bestowed upon him by the tree spirit. When the cleric has completed his quest and obtains a level to get 2nd level spells, he must then go out and seek a more powerful spirit; however he now permanently has access to his 1st level spells as the tree spirit gave some of its power to the cleric in gratitude.</p><p></p><p>Now we can run a couple of things from this:</p><p></p><p>1) If the cleric becomes powerful enough, his path to become a spirit who can grant powers becomes clear should the character die. Or...</p><p>2) The cleric becomes a spirit regardless upon reaching the campaign's level cap. Or...</p><p></p><p>Another idea is that more powerful spirits will have a greater range of spell power so if you have modules in which should last several levels, then the cleric can perform the bargain with just one and have access to a growing reportoire of spells as he advances in level.</p><p></p><p>Have fun with it Korgoth!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5395472, member: 18507"] What you could do with this concept is that even though the clerics have a local religion, their ties to the Shintoesque world is strong enough that they can deal with the other spirits within your realms. That way even though the spirits have limited power or only local, clerics would be able to travel, sense the local spirits, and commune with them for spells/powers/boons. Part of your campaign or maybe a cleric's background is that he travels around the world to bring harmony to the spirits who are in disharmony. For example, the spirit of the river is angry because of the local farmers who have created irrigation channels into their fields but refuse to pay respect to it, so the spirit sends floods and destroys the crops. The only way to placate the spirit would be either destroy the channels or find an object of power that the PC's must locate and place in the river. Of course, this object of power belongs to a powerful demon in the heart of the mountain, etc, etc. Also, you can have your clerics bargain for power from the spirits, something like how shamans works. The cleric makes a bargain to get their spells and then must perform some task or ritual. If the bargain involves accomplishing an adventure, then the cleric has spells and powers while on the adventure. The prayer time each day is just meditation. Once the cleric has completed the adventure, then a portion of the spirit's power is permanently invested into the cleric and if the cleric needs to "grow", then he seeks another spirit. For example. You have a 1st level cleric who gets 1st level spells. He makes a pact with a tree spirit to punish a group of goblins that came and plucked all its fruit. The cleric embarks on this quest to hunt the goblins down, but in the meantime has access to 1st level spells bestowed upon him by the tree spirit. When the cleric has completed his quest and obtains a level to get 2nd level spells, he must then go out and seek a more powerful spirit; however he now permanently has access to his 1st level spells as the tree spirit gave some of its power to the cleric in gratitude. Now we can run a couple of things from this: 1) If the cleric becomes powerful enough, his path to become a spirit who can grant powers becomes clear should the character die. Or... 2) The cleric becomes a spirit regardless upon reaching the campaign's level cap. Or... Another idea is that more powerful spirits will have a greater range of spell power so if you have modules in which should last several levels, then the cleric can perform the bargain with just one and have access to a growing reportoire of spells as he advances in level. Have fun with it Korgoth! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shintoesque D&D
Top