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<blockquote data-quote="Haltherrion" data-source="post: 5397227" data-attributes="member: 18253"><p>Excellent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>I find inspiration in the ancient world kind of settings, especially ones centered more on the heroic-warrior cultures of the Celtic and Germanic worlds. You see a medieval flavor most often (and I've run pleny of those; they are fun) but the middle ages has always been problemmatic to me based on a monotheistic culture, and by the high middle ages, larger scale nations, armies and the like.</p><p> </p><p>The Celtic and Germanic societies, especially as they saw themselves and in the tales offer a rich world of spirits, present gods not that aligned with the desires of mortals (specially love the Norse ones) and small, warrior focused combat where single combat still matters. I'm aware that by late iron age, these societies fielded larger armies but they still saw themselves on a smaller scale and by the dark age, they were on a smaller scale. It's a chance to live the world of Beowulf, the arthurian legends (stripped of the high middle ages trappings), the late pre-viking and early viking ages.</p><p> </p><p>I've always been surprised there hasn't more focus on it as a D&D setting. Seems to serve both the spirit and the scale of D&D better, IMHO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p></p><p> </p><p>It's a very rich way to bring the divine on-scene. Typically, it is off scene and distant unless you try really hard to bring it in through a formal church, temple, a priestly hierarchy. But add the spirits and now you have "special" NPCs that make the divine all around and always present.</p><p> </p><p>My players have really gotten into the interactions with the spirits and seem to enjoy them purely for the RP as well as the more crunchy stuff they can offer. Your idea to center them on all sorts of different creatures makes good sense; best to have many and make them unique in powers, form and above all personality. Crotchy spirits are a hoot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5397227, member: 18253"] Excellent :D I find inspiration in the ancient world kind of settings, especially ones centered more on the heroic-warrior cultures of the Celtic and Germanic worlds. You see a medieval flavor most often (and I've run pleny of those; they are fun) but the middle ages has always been problemmatic to me based on a monotheistic culture, and by the high middle ages, larger scale nations, armies and the like. The Celtic and Germanic societies, especially as they saw themselves and in the tales offer a rich world of spirits, present gods not that aligned with the desires of mortals (specially love the Norse ones) and small, warrior focused combat where single combat still matters. I'm aware that by late iron age, these societies fielded larger armies but they still saw themselves on a smaller scale and by the dark age, they were on a smaller scale. It's a chance to live the world of Beowulf, the arthurian legends (stripped of the high middle ages trappings), the late pre-viking and early viking ages. I've always been surprised there hasn't more focus on it as a D&D setting. Seems to serve both the spirit and the scale of D&D better, IMHO :p It's a very rich way to bring the divine on-scene. Typically, it is off scene and distant unless you try really hard to bring it in through a formal church, temple, a priestly hierarchy. But add the spirits and now you have "special" NPCs that make the divine all around and always present. My players have really gotten into the interactions with the spirits and seem to enjoy them purely for the RP as well as the more crunchy stuff they can offer. Your idea to center them on all sorts of different creatures makes good sense; best to have many and make them unique in powers, form and above all personality. Crotchy spirits are a hoot :p [/QUOTE]
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