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<blockquote data-quote="Shades of Green" data-source="post: 5399070" data-attributes="member: 3297"><p>This could lead to VERY interesting directions, as it breaks out of the bonds of 'standard D&D' and allows you to play something cool and refreshingly new. It also makes the game feel more magical and the divine to be represented by real NPCs/monsters rather than just being the background of the divine spellcasters.</p><p></p><p>it also depends on how far you want to go with this - would, for example, Goblins be very minor spirits, the product of accursed ruins or unwholesome forests rather than biological creatures? That would make them more fantastic (and more similar to the Goblins of myth) and solve the whole "what do the goblins eat?" question - they are spirits, and follow the rules of the spiritworld, not of the mortal world. Furthermore, unless you stem the source of the goblins (say, lift the curse from the ruins), new ones will arise soon enough... Personally I like Goblins being biological creatures, but you might want to make them spirits/oni as well!</p><p></p><p>On a side note, this type of religion would probably be awesome with a relatively small sandbox and an E6 system. A small sandbox would mean that you could create a manageable number of "gods" and give each details and personality; and E6 would mean that anything with more than 6 HD could be a powerful god - a 10 HD dragon would be terrifying to combat!</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5399070, member: 3297"] This could lead to VERY interesting directions, as it breaks out of the bonds of 'standard D&D' and allows you to play something cool and refreshingly new. It also makes the game feel more magical and the divine to be represented by real NPCs/monsters rather than just being the background of the divine spellcasters. it also depends on how far you want to go with this - would, for example, Goblins be very minor spirits, the product of accursed ruins or unwholesome forests rather than biological creatures? That would make them more fantastic (and more similar to the Goblins of myth) and solve the whole "what do the goblins eat?" question - they are spirits, and follow the rules of the spiritworld, not of the mortal world. Furthermore, unless you stem the source of the goblins (say, lift the curse from the ruins), new ones will arise soon enough... Personally I like Goblins being biological creatures, but you might want to make them spirits/oni as well! On a side note, this type of religion would probably be awesome with a relatively small sandbox and an E6 system. A small sandbox would mean that you could create a manageable number of "gods" and give each details and personality; and E6 would mean that anything with more than 6 HD could be a powerful god - a 10 HD dragon would be terrifying to combat! [/QUOTE]
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