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<blockquote data-quote="Shades of Green" data-source="post: 5403042" data-attributes="member: 3297"><p>I think I'll make the result of killing a spirit dependent on the type of spirit at hand. Many "god" monsters - vampires, dragons, aboleths, beholders and so on - would die once and for all when slain, though slaying them in the first place shouldn't be easy (to say the least). The spirits of the dead which could be found on the Mortal World or close to it are ones who have a reason to linger there instead of going to the Realm of the Dead; "slaying" them would banish them to that Realm, but if they have a good reason to stay near the Mortal World (say, revenge, improper burial and so on), they'll return to haunt the Mortal Realm once again unless this reason is taken care of. When you kill a nature spirit, the result depends on its kind; slaying a wholesome nature spirit would cause the area to whither; slaying a corrupt nature spirit would clean its taint from the area.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5403042, member: 3297"] I think I'll make the result of killing a spirit dependent on the type of spirit at hand. Many "god" monsters - vampires, dragons, aboleths, beholders and so on - would die once and for all when slain, though slaying them in the first place shouldn't be easy (to say the least). The spirits of the dead which could be found on the Mortal World or close to it are ones who have a reason to linger there instead of going to the Realm of the Dead; "slaying" them would banish them to that Realm, but if they have a good reason to stay near the Mortal World (say, revenge, improper burial and so on), they'll return to haunt the Mortal Realm once again unless this reason is taken care of. When you kill a nature spirit, the result depends on its kind; slaying a wholesome nature spirit would cause the area to whither; slaying a corrupt nature spirit would clean its taint from the area. [/QUOTE]
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