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<blockquote data-quote="Starfox" data-source="post: 5403057" data-attributes="member: 2303"><p>Basically yes. However, this is likely to be even harder than physically defeating him.</p><p></p><p></p><p></p><p>Defeating Hextor without correcting the social ills that bred him in the first place will only be a temporary solution. All the angst that created him in the first place is still there. In TORG there was a cosm called Magna Veritas (or the Cyberpapacy) that was built on something like this; the angst of the people magically manifested as monsters. The repressive church had paladins fighting these monsters, defeating their evil but at the same time maintaining the cycle of oppression and violence. </p><p></p><p>We have something similar in the Forgotten Realms - evil gods being killed or banished, only to return (or have their niche filled) even nastier and more powerful. </p><p></p><p>A true hero who truly wants to defeat such an evil has to go beyond violence. He must act outside the normal strictures of his society and reach out to his people's legendary enemies. However... This is not the usual kind of hero of D&D or even fantasy in general. If you look at the history of fantasy worlds, it is full of temporary solutions achieved with good intent and violence and which failed after a time. And this is the way we want it in fiction - after all, what fun would a fantasy utopia where all problems had already been solved be for roleplaying? At the very least, this would be a very different kind of game.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5403057, member: 2303"] Basically yes. However, this is likely to be even harder than physically defeating him. Defeating Hextor without correcting the social ills that bred him in the first place will only be a temporary solution. All the angst that created him in the first place is still there. In TORG there was a cosm called Magna Veritas (or the Cyberpapacy) that was built on something like this; the angst of the people magically manifested as monsters. The repressive church had paladins fighting these monsters, defeating their evil but at the same time maintaining the cycle of oppression and violence. We have something similar in the Forgotten Realms - evil gods being killed or banished, only to return (or have their niche filled) even nastier and more powerful. A true hero who truly wants to defeat such an evil has to go beyond violence. He must act outside the normal strictures of his society and reach out to his people's legendary enemies. However... This is not the usual kind of hero of D&D or even fantasy in general. If you look at the history of fantasy worlds, it is full of temporary solutions achieved with good intent and violence and which failed after a time. And this is the way we want it in fiction - after all, what fun would a fantasy utopia where all problems had already been solved be for roleplaying? At the very least, this would be a very different kind of game. [/QUOTE]
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