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<blockquote data-quote="Jack7" data-source="post: 5199331" data-attributes="member: 54707"><p>Yeah, I probably phrased that incompletely or misleadingly. I meant that the way we do it allows a far more complete exploitation of human skills, both in variety and detail, than other versions of the game.</p><p></p><p>I was talking primarily about degree since humans in our games rely so much and so thoroughly upon their skills rather than upon magic and powers. So I was really talking about degree and nature of use. </p><p></p><p>But also about things like very specific skill sets. For instance the Ranger can manhunt to a very great degree. Other characters can learn to manhunt too, but it is a skill specific to the Ranger's nature in our setting because of the nature of the class itself. And he can learn to fight fires and handle disasters and deal with plagues and so forth. Those are things he's likely to do a lot. </p><p></p><p>Every class has a far wider range of skill sets than is typical for most D&D games. </p><p></p><p>In that setting humans are "skill reliant beings" to a large degree, just as they are in the real world. The setting is constructed that way.</p><p></p><p>Now in the demi-human world most characters can develop "crafts," which are similar to skills, but are more often than not related to better exploiting powers. This is because demi-humans rely more upon their powers for survival and humans rely more upon their skills. And the number of crafts they have are usually far less numerous and less varied than human skills.</p><p></p><p>I didn't mean to imply though that other versions don't use skills, just not in the same way or to the same degree.</p><p></p><p></p><p></p><p></p><p>That's a good suggestion and idea. Especially for the human characters who transport into that world.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5199331, member: 54707"] Yeah, I probably phrased that incompletely or misleadingly. I meant that the way we do it allows a far more complete exploitation of human skills, both in variety and detail, than other versions of the game. I was talking primarily about degree since humans in our games rely so much and so thoroughly upon their skills rather than upon magic and powers. So I was really talking about degree and nature of use. But also about things like very specific skill sets. For instance the Ranger can manhunt to a very great degree. Other characters can learn to manhunt too, but it is a skill specific to the Ranger's nature in our setting because of the nature of the class itself. And he can learn to fight fires and handle disasters and deal with plagues and so forth. Those are things he's likely to do a lot. Every class has a far wider range of skill sets than is typical for most D&D games. In that setting humans are "skill reliant beings" to a large degree, just as they are in the real world. The setting is constructed that way. Now in the demi-human world most characters can develop "crafts," which are similar to skills, but are more often than not related to better exploiting powers. This is because demi-humans rely more upon their powers for survival and humans rely more upon their skills. And the number of crafts they have are usually far less numerous and less varied than human skills. I didn't mean to imply though that other versions don't use skills, just not in the same way or to the same degree. That's a good suggestion and idea. Especially for the human characters who transport into that world. [/QUOTE]
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