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Ship Combat
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<blockquote data-quote="phindar" data-source="post: 3627855" data-attributes="member: 37198"><p>Stormwrack suggests running ship-to-ship combat dramatically as opposed to looking for a more strict set of mechanics, although those do exist in the Arms and Equipment Guide. I've also looked at the third party supplements Seas of Blood and the Seafarers Handbook, but in all candor I'm not wild about any of them. </p><p></p><p>For me, nautical combat rules have to succeed on two fronts, they have to be good at simulating naval combat and they have to be fun for all the players. A lot of times I think they fail on the second point; naval combat tends to be fun for the guy controlling the ship and maybe for the players with blasters or ranged combat specialists. The point made in Stormwrack is that D&D is primarily a game of melee combat (mechanically speaking), and so its better to get to the boarding action as swiftly as possible. That, and most naval combat systems seem to be based around skill checks, and skill checks just aren't that exciting.</p></blockquote><p></p>
[QUOTE="phindar, post: 3627855, member: 37198"] Stormwrack suggests running ship-to-ship combat dramatically as opposed to looking for a more strict set of mechanics, although those do exist in the Arms and Equipment Guide. I've also looked at the third party supplements Seas of Blood and the Seafarers Handbook, but in all candor I'm not wild about any of them. For me, nautical combat rules have to succeed on two fronts, they have to be good at simulating naval combat and they have to be fun for all the players. A lot of times I think they fail on the second point; naval combat tends to be fun for the guy controlling the ship and maybe for the players with blasters or ranged combat specialists. The point made in Stormwrack is that D&D is primarily a game of melee combat (mechanically speaking), and so its better to get to the boarding action as swiftly as possible. That, and most naval combat systems seem to be based around skill checks, and skill checks just aren't that exciting. [/QUOTE]
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