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Ship Graveyard Dungeon Ideas
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<blockquote data-quote="CarlZog" data-source="post: 5348684" data-attributes="member: 11716"><p>On the upper levels, there will be gangs of salvagers working to try to strip the wrecks of anything valuable -- including possibly wood, depending on the needs of the neighboring kingdoms.</p><p></p><p>Tides wash through the graveyard on a regular basis, flooding certain areas then draining them and likely influence the pace of life. Creatures move in and out of specific areas with the tides, depending on whether they're waterbound or air-breathers.</p><p></p><p>Sentient wrecks. I was always captivated by the awakened ships in Robin Hobbs' Liveships trilogy. A sentient wreck may not be able to move much, but could attempt to communicate with adventurers, either allying with them or opposing them, depending on the ship's own attitude and backstory. It could also influence events within its hull -- fires mysteriously ignite, rigging breaks, decks collapse, etc. It could also struggle to get free with the tides -- rolling back and forth in the shallow water, struggling to unground itself, and sending everything on board rolling around. Or desolate over its fate, it could make every effort to destroy itself.</p></blockquote><p></p>
[QUOTE="CarlZog, post: 5348684, member: 11716"] On the upper levels, there will be gangs of salvagers working to try to strip the wrecks of anything valuable -- including possibly wood, depending on the needs of the neighboring kingdoms. Tides wash through the graveyard on a regular basis, flooding certain areas then draining them and likely influence the pace of life. Creatures move in and out of specific areas with the tides, depending on whether they're waterbound or air-breathers. Sentient wrecks. I was always captivated by the awakened ships in Robin Hobbs' Liveships trilogy. A sentient wreck may not be able to move much, but could attempt to communicate with adventurers, either allying with them or opposing them, depending on the ship's own attitude and backstory. It could also influence events within its hull -- fires mysteriously ignite, rigging breaks, decks collapse, etc. It could also struggle to get free with the tides -- rolling back and forth in the shallow water, struggling to unground itself, and sending everything on board rolling around. Or desolate over its fate, it could make every effort to destroy itself. [/QUOTE]
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