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<blockquote data-quote="Aeolius" data-source="post: 5362272" data-attributes="member: 2072"><p>There isn't much to add, to DrunkonDuty's list, there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Don't forget that items on the sea floor tend to accumulate silt. When you walk/swim through a small area, the visibility from all of the sediment that is kicked up will quickly foul visibility (which, of course, is what what lacedon was hoping for). </p><p></p><p>Moray eels - another staple for sunken ships (just watch "The Deep"). </p><p></p><p>Treasures in unusual places - Perhaps the players do not realize that the strange colored beads resting within the remain of the starboard lantern are actually pearls from conchs, scallops, and abalone. Perhaps they never learned that one industrious sea captain, fearing that his treasure would be taken by pirates, had all of his gold melted down and molded into the shape of an anchor.</p><p></p><p>A massive cache of "rusted gold pieces"... heh heh heh</p><p></p><p>And don't overlook other natural hazards; cone shells and blue-ring octopuses that have deadly venoms, branches of fire coral that cause painful rashes, the painful jolt from an electric ray, or a room filled with hagfish that quickly clouds with their slime.</p><p></p><p>Rooms that fill with water have already been mentioned, but the tides have other tricks. Perhaps, in the shallows, a dangerous riptide pulls a PC out into the open sea. The wash of the waves can easily trap a person atop an outcropping of razor-sharp coral. The force of the tide could pull a character through dangerously sharp debris.</p><p></p><p>And of course exposure to the sea could have unknown effects upon any magic items found. Potions might have unusual powers, due to the slow drip of saltwater through their supposedly watertight seals. That rusted and ruined cutlass might retain its powerful magics - so long as it is wielded beneath the surface of the sea. And here's hoping they don't open that portable hole while still underwater!</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5362272, member: 2072"] There isn't much to add, to DrunkonDuty's list, there! :) Don't forget that items on the sea floor tend to accumulate silt. When you walk/swim through a small area, the visibility from all of the sediment that is kicked up will quickly foul visibility (which, of course, is what what lacedon was hoping for). Moray eels - another staple for sunken ships (just watch "The Deep"). Treasures in unusual places - Perhaps the players do not realize that the strange colored beads resting within the remain of the starboard lantern are actually pearls from conchs, scallops, and abalone. Perhaps they never learned that one industrious sea captain, fearing that his treasure would be taken by pirates, had all of his gold melted down and molded into the shape of an anchor. A massive cache of "rusted gold pieces"... heh heh heh And don't overlook other natural hazards; cone shells and blue-ring octopuses that have deadly venoms, branches of fire coral that cause painful rashes, the painful jolt from an electric ray, or a room filled with hagfish that quickly clouds with their slime. Rooms that fill with water have already been mentioned, but the tides have other tricks. Perhaps, in the shallows, a dangerous riptide pulls a PC out into the open sea. The wash of the waves can easily trap a person atop an outcropping of razor-sharp coral. The force of the tide could pull a character through dangerously sharp debris. And of course exposure to the sea could have unknown effects upon any magic items found. Potions might have unusual powers, due to the slow drip of saltwater through their supposedly watertight seals. That rusted and ruined cutlass might retain its powerful magics - so long as it is wielded beneath the surface of the sea. And here's hoping they don't open that portable hole while still underwater! [/QUOTE]
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