Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Ship Speeds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doug Sundseth" data-source="post: 3850377" data-attributes="member: 52196"><p>Two miles per hour is a really low average speed. The top speed of a good first rate ship of the line (the biggest sorts of ships during the Napoleonic period) was about 10 knots (11.5 mph). Clipper ships are recorded as having gone up to 20 knots over long distances. Without considering other issues, and assuming relatively favorable winds, I'd WAG an average sustained speed somewhere around 5-8 mph.</p><p></p><p>Complications:</p><p></p><p>Type of sails - a sloop-rigged vessel can travel closer to the wind than a ship-rigged vessel, so is less slowed down by unfavorable winds.</p><p></p><p>Barnacles, etc. - Poorly maintained ships have higher coefficients of friction, so are slower than well-maintained ships.</p><p></p><p>Currents - Ocean currents can move as fast as 2.5 m/s (about 10 mph). 1-1.5 m/s currents are pretty common. Depending on direction, this can dramatically speed up or slow down a voyage.</p><p></p><p>Weather - Rough seas slow ships, though rough seas are often coincident with strong winds, which may mask this. Really strong winds, though, will require a vessel to shorten sail to prevent rigging damage. And, of course, a true calm can mostly stop a sailing ship.</p><p></p><p>Shoaling water - Something of a problem in unknown seas, this is usually not a consideration for voyage speeds. Shoals can usually be seen from a distance by the difference in the way the waves move over them, and shoals are mostly well-known when they occur on or near a regular shipping route.</p><p></p><p>ps. The long times necessary to leave or enter some harbors have little to do with the speed of the ship in general and much to do with maneuverability, crowded or constrained waters, tides, currents, and winds. And in the case of some ports (like London), there's the issue that the port is a long distance from the sea.</p></blockquote><p></p>
[QUOTE="Doug Sundseth, post: 3850377, member: 52196"] Two miles per hour is a really low average speed. The top speed of a good first rate ship of the line (the biggest sorts of ships during the Napoleonic period) was about 10 knots (11.5 mph). Clipper ships are recorded as having gone up to 20 knots over long distances. Without considering other issues, and assuming relatively favorable winds, I'd WAG an average sustained speed somewhere around 5-8 mph. Complications: Type of sails - a sloop-rigged vessel can travel closer to the wind than a ship-rigged vessel, so is less slowed down by unfavorable winds. Barnacles, etc. - Poorly maintained ships have higher coefficients of friction, so are slower than well-maintained ships. Currents - Ocean currents can move as fast as 2.5 m/s (about 10 mph). 1-1.5 m/s currents are pretty common. Depending on direction, this can dramatically speed up or slow down a voyage. Weather - Rough seas slow ships, though rough seas are often coincident with strong winds, which may mask this. Really strong winds, though, will require a vessel to shorten sail to prevent rigging damage. And, of course, a true calm can mostly stop a sailing ship. Shoaling water - Something of a problem in unknown seas, this is usually not a consideration for voyage speeds. Shoals can usually be seen from a distance by the difference in the way the waves move over them, and shoals are mostly well-known when they occur on or near a regular shipping route. ps. The long times necessary to leave or enter some harbors have little to do with the speed of the ship in general and much to do with maneuverability, crowded or constrained waters, tides, currents, and winds. And in the case of some ports (like London), there's the issue that the port is a long distance from the sea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ship Speeds
Top