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General Tabletop Discussion
*Dungeons & Dragons
Ship to Ship Crew Combat Options
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<blockquote data-quote="Coroc" data-source="post: 7792992" data-attributes="member: 6895991"><p>Well for mass combat of NPCs? If you got a desired outcome just narrate it, if you want it to be random, assign a % chance for one Group to win and roll % dice. Narrate accordingly. KISS</p><p></p><p>For ship combat involving PCs? that's different, I can only offer one instance from the campaign I dm.</p><p>The PCs had acquired a small ship. The ship had 3 ballista, (Ballista and war machines are buyable equipment items in my campaign, the bigger they are the more they dish out, the longer is the reload time and the higher the costs.) So each ballista would do 4d10 piercing damage, to hit was dexterity and proficiency for the martial classes (Basically if they had prof for heavy X bow they could use their prof, so not the party wiz.)</p><p>1 guy had to steer the ship the others could each operate a ballista. Reload time for the ballista was 1 round, each ballista could cover a 120 degree angle.</p><p></p><p>The opponents were orc riders flying on manticores encircling the ship, the opponents did shoot with heavy crossbows and the manticoras used their tail spikes. After a while the remaining orcs and manticores would try to board the ship also.</p><p></p><p>It was much action and big fun, and we had manticore going down first, so alive orc and dead manticore plummeting into the water, and orc going first so dead orc plummeting into the water and alive manticore boarding the ship for melee etc.</p><p></p><p>For ship to ship combat assign hull points just like in former editions. Just meditate a bit how many hits from a ballista or catapult some vessel could take and you get some ideas.</p><p></p><p>I would go with 300 for small ships up to several thousand for big ones.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7792992, member: 6895991"] Well for mass combat of NPCs? If you got a desired outcome just narrate it, if you want it to be random, assign a % chance for one Group to win and roll % dice. Narrate accordingly. KISS For ship combat involving PCs? that's different, I can only offer one instance from the campaign I dm. The PCs had acquired a small ship. The ship had 3 ballista, (Ballista and war machines are buyable equipment items in my campaign, the bigger they are the more they dish out, the longer is the reload time and the higher the costs.) So each ballista would do 4d10 piercing damage, to hit was dexterity and proficiency for the martial classes (Basically if they had prof for heavy X bow they could use their prof, so not the party wiz.) 1 guy had to steer the ship the others could each operate a ballista. Reload time for the ballista was 1 round, each ballista could cover a 120 degree angle. The opponents were orc riders flying on manticores encircling the ship, the opponents did shoot with heavy crossbows and the manticoras used their tail spikes. After a while the remaining orcs and manticores would try to board the ship also. It was much action and big fun, and we had manticore going down first, so alive orc and dead manticore plummeting into the water, and orc going first so dead orc plummeting into the water and alive manticore boarding the ship for melee etc. For ship to ship combat assign hull points just like in former editions. Just meditate a bit how many hits from a ballista or catapult some vessel could take and you get some ideas. I would go with 300 for small ships up to several thousand for big ones. [/QUOTE]
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