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General Tabletop Discussion
*Dungeons & Dragons
Ship to Ship Crew Combat Options
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<blockquote data-quote="Celebrim" data-source="post: 7794651" data-attributes="member: 4937"><p>The 'Ghosts of Saltmarsh' rules seem heavily inspired by the 1e Pathfinder rules, particularly those pertaining to 'Skull & Shackles', which as I player I'm finding inadequate and uninspiring.</p><p></p><p>Back in the day we used to use the old 1e AD&D 'Battlesystem' to resolve mass combat, but it has its limitations and I don't know if I'd go back even if I could.</p><p></p><p></p><p></p><p>To a certain extent, that's what I'm leaning toward right now, albeit the rules document I've produced for the DM doesn't use the swarm rules or mob template directly, but instead takes the basic idea from Pathfinders very bare bones mass combat system and rescales it to army sizes more in tune with what we expect on the ship - 2-5 crew units abstracting out 10-50 individual sailors each. Add a few rules to handle boarding actions and other tactical scale issues that the original strategic level rules weren't interested in, plus some rules to generate casualty figures for both sides and hopefully it will work out. I'll let you know when we get a chance to play test it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7794651, member: 4937"] The 'Ghosts of Saltmarsh' rules seem heavily inspired by the 1e Pathfinder rules, particularly those pertaining to 'Skull & Shackles', which as I player I'm finding inadequate and uninspiring. Back in the day we used to use the old 1e AD&D 'Battlesystem' to resolve mass combat, but it has its limitations and I don't know if I'd go back even if I could. To a certain extent, that's what I'm leaning toward right now, albeit the rules document I've produced for the DM doesn't use the swarm rules or mob template directly, but instead takes the basic idea from Pathfinders very bare bones mass combat system and rescales it to army sizes more in tune with what we expect on the ship - 2-5 crew units abstracting out 10-50 individual sailors each. Add a few rules to handle boarding actions and other tactical scale issues that the original strategic level rules weren't interested in, plus some rules to generate casualty figures for both sides and hopefully it will work out. I'll let you know when we get a chance to play test it. [/QUOTE]
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