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Ship to Ship Hits & Crits (Paging FRANCISCA)
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<blockquote data-quote="Teflon Billy" data-source="post: 3029355" data-attributes="member: 264"><p>Here's mine...(crossposted from CM)</p><p></p><p>[bq]<strong>Sail Hit</strong>: <em>Shattered Boom</em>: Changes to speed or heading are at (-x) until repairs or jury-rig are affected.</p><p></p><p><strong>Crew Hit</strong>: <em>Map Room</em>: Fire is set and will destroy the vessel's Charts in 1d6 turns unless the fire is extinguished. If the Navigator is present, he is hatched.</p><p></p><p><strong>Cargo Hit</strong>: <em>Improv Grapeshot</em>-Cargo Packing (Barrels and Crates) are blasted into a cloud of shrapnel. 1d6 crew below decks are immediately hatched. If no Cargo or crew are present, re-roll for a hull hit. </p><p></p><p><strong>Hull Hit</strong>: <em>Smoking Fire</em>-Apply fire Damage as normal. Also Musketeers on the damaged side (Port or Starboard) take (-x) the their shots until the fire is extinguished.[/bq]</p><p></p><p>And now I see a bunch of folks have already hit my ideas<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Great stuff there frosted Minil337</p><p></p><p>But honestly man, you need to talk to Francisca. He has been working on something comparable for the better part of a year now.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 3029355, member: 264"] Here's mine...(crossposted from CM) [bq][B]Sail Hit[/B]: [i]Shattered Boom[/i]: Changes to speed or heading are at (-x) until repairs or jury-rig are affected. [b]Crew Hit[/b]: [i]Map Room[/i]: Fire is set and will destroy the vessel's Charts in 1d6 turns unless the fire is extinguished. If the Navigator is present, he is hatched. [b]Cargo Hit[/b]: [i]Improv Grapeshot[/i]-Cargo Packing (Barrels and Crates) are blasted into a cloud of shrapnel. 1d6 crew below decks are immediately hatched. If no Cargo or crew are present, re-roll for a hull hit. [b]Hull Hit[/b]: [i]Smoking Fire[/i]-Apply fire Damage as normal. Also Musketeers on the damaged side (Port or Starboard) take (-x) the their shots until the fire is extinguished.[/bq] And now I see a bunch of folks have already hit my ideas:) Great stuff there frosted Minil337 But honestly man, you need to talk to Francisca. He has been working on something comparable for the better part of a year now. [/QUOTE]
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