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Shipping and profitability
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<blockquote data-quote="Chimera" data-source="post: 30640" data-attributes="member: 2002"><p>Again, that is highly variable and we can't give you "x amount".</p><p></p><p>How far apart are the two locations? Is it a three day sail, or a six month voyage? Are there dangers along the way? Is this between two very rich ports, or two pissant fishing villages?</p><p></p><p>Here's some advice: Take the size of the ship, figure out the crew. Then figure the total monthly wages for that crew, based on your economic system. Figure in at least 10% of the ship's cost per year in maintenance, and another 10% for it's eventual replacement. Higher if the owner is paying off a loan. Then add another 50% +minimum+ for unexpected costs and repairs, tolls and port fees, etc.</p><p></p><p>Now take the average sailing distance per voyage, and calculate the average sailing time. Add at least 50% to that figure, if not 100%, since ships do not move their maximum speed very often.</p><p></p><p>Now you can figure out the owner's cost for the voyage. Divide by the cargo space (or about 50-80% of the cargo space, since it's unlikely that they'll always travel at full capacity).</p><p></p><p>Just do this once, and you will have a good ball-park figure for what it costs to ship goods in your world. Doesn't even need to be that exact, as long as you pad the figure a bit.</p></blockquote><p></p>
[QUOTE="Chimera, post: 30640, member: 2002"] Again, that is highly variable and we can't give you "x amount". How far apart are the two locations? Is it a three day sail, or a six month voyage? Are there dangers along the way? Is this between two very rich ports, or two pissant fishing villages? Here's some advice: Take the size of the ship, figure out the crew. Then figure the total monthly wages for that crew, based on your economic system. Figure in at least 10% of the ship's cost per year in maintenance, and another 10% for it's eventual replacement. Higher if the owner is paying off a loan. Then add another 50% +minimum+ for unexpected costs and repairs, tolls and port fees, etc. Now take the average sailing distance per voyage, and calculate the average sailing time. Add at least 50% to that figure, if not 100%, since ships do not move their maximum speed very often. Now you can figure out the owner's cost for the voyage. Divide by the cargo space (or about 50-80% of the cargo space, since it's unlikely that they'll always travel at full capacity). Just do this once, and you will have a good ball-park figure for what it costs to ship goods in your world. Doesn't even need to be that exact, as long as you pad the figure a bit. [/QUOTE]
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