Ships of the Elves

Upon the waves, the ships of the elves are now only seldom seen. Once the ancient race ruled the oceans and none dared challenge their mastery. Now the new races have taken up the challenge of the sea and sail with vigour to all
corners of the world. Many may have forgotten the elves, but their rule of the waves has by no means been surpassed.
The elves go to sea for many reasons; to defend the waters of their nations, to trade with the lesser races and to dare the unknown.
 

log in or register to remove this ad

Ships of the Elves

The second follow on book to Mongoose Publishing's Seas of Blood sourcebook, Ships of the Elves details the vessels made by elves, as well as the history and organization of elven seafarers and new equipment and rules for elven ships.

A First Look

Ships of the Elves is a slender (32-page) staple-bound softcover book, priced at $9.95 US. The cover depicts an elven ship with a giant eagle landing on the deck.

The interior is black-and-white. The art is very good throughout, probably the highest standard I have seen in a Mongoose product to date. The ships are well illustrated and there are also some excellent depictions of seafaring elves by Danilo Moretti (who also does the ships).

The text density is fairly good, with a nice dense typeface, though some of the inline header fonts are a little large. However, the price per page is somewhat high for a product of this size. This may be in part due to the fact that it is imported, but Mongoose’s prices have been fairly efficient with its recent larger books like Seas of Blood.

A Deeper Look

Ships of the Elves is sorted into five sections plus an introductory section. As with many Mongoose books, there are short stories and flavor text interspersed throughout in shaded boxes.

The first real section is entitled elves at sea. The section is mostly exposition and describes the nature of elven sailors as they might exist in a fairly typical fantasy campaign. The section purports that elven sailors might be divided into three distinct groups: merchants, warriors, and explorers. It discusses at length what life might be like in each group. Some of this material is quite fanciful. For example, one explorer group called Vanwanor are said to rarely live in port and make their home on gigantic ships at sea.

The section also discusses the role of giant eagles that it theorizes are allied with elves, and discusses elven magic and weaponry which appear later in the book.

The second section is entitled crew. It briefly discusses the nature of the crew of elven ships, and provides a roster of stock elven crewman similar to the one provided in the Seas of Blood book. The elven sailors are all fairly talented, being at least 2nd level rogues, which I appreciated as it affirms the tone set earlier in the book depicting elves as long-lived and talented sailors. It drives me nuts when a book brags up a race or organization in the exposition and then doesn't back it up in the rules material.

Unfortunately, I consider the elven characters less than optimal, in part stemming from a decision in the Seas of Blood book to make seamanship a knowledge skill, and in part because the author failed to take the "out" that would have made the characters much better at their purpose. Since seamanship is a knowledge skill in Seas of Blood, all the elven rogues have it as a cross class skill, resulting in a rather meager rating in the skill. However, Seas of Blood states that the skill should be treated interchangeable with profession (sailor). Profession is a class skill for rogues. Had the author thought to take the skill level in profession (sailor) instead, they would actually be good at what they do, and their skill levels in sailing/seamanship would be doubled (more than double if you consider that the characters as depicted also have better ability score modifiers for profession than for knowledge.)

The third section is entitled weaponry and introduces new shipboard weapons for elven ships, including the heavy ballista, the fire tower, bound bolts, and naphtha. Bound bolts are magical ballista bolts that can carry an enchantment. Fire towers are basically flamethrowers, which use naphtha. This is very effective in seaborne combat by the rules set out in Seas of Blood, as fire is very hazardous on wooden ships.

The final section is entitled ships of the elves. It leads off with a few new subtypes that apply to elven ships per the Seas of Blood rules. These new enhancements allow such things as magically reinforcing the hull or magical propulsion, achieved by using bound air or water elementals.

The bulk of the book is taken up by the descriptions of the ships themselves. Each ship has Seas of Blood statistic blocks, as well nicely illustrated side views similar to those in Seas of Blood. Most of the vessels have deck plans, save for the largest, the colossal Sea Haven (which I was actually hoping to see… ah well.) The deckplans are all gridded in the standard 1 square = 5 feet scale, but will need to be enlarged if you intend to use minis on a photocopy.

Conclusion

Ships of the Elves has a very tight focus. What it does, it does well, and it is well written and illustrated. However, owing to its tight focus, it is the type of book you will only use once or twice unless your campaign revolves around “tales of the elven armada” or somesuch. The book might have delivered a better value if it were better rounded, perhaps with material like spells, feats, or classes specific to elven seafarers, or perhaps some adventure or campaign ideas to ensure that if you have need for this book, you get a lot out of it. Or perhaps it would have been best to put out a single book to replace the three ship books Mongoose is putting out (this one, Ships of the Goblinoids, and Ships of War), giving seafaring gamers a more economical choice and a product that gamers might get more use out of.

-Alan D. Kohler
 

Ships of the Elves is the latest supplement in the Traveler's Tales series by Mongoose Publishing.

Ships of the Elves
By Mike Major
Cover art by Anne Stokes
$9.95 32-page d20 sourcebook
ISBN: 1-903980-12-7

Introduction: Ships of the Elves is the latest sourcebook in the Traveler's Tales from Mongoose Publishing, specifically offering a closer look at the elves and their ships in regards to it's parent product Ships of the Sea. There are a few different "Ships of" books coming out, first was Ships of the Goblinoids. How does Ships of the Elves fare?

Review: Ships of the Elves is a 32-page stapled d20 sourcebook. The cover by Anne Stokes shows a beautiful elven ship on calm waters. Interior is black and white. Borders are fair and text density is good. Artwork is very good. On that note before we get too far I want to complement the image inside the front cover. It shows an elven scout on a giant eagle circling high above a ship with a noticeable "eagle langing roost". This immediately tipped me off that we weren't just going to see a book on humans with pointy ears but a good treatment of elves at sea.

The book begins with an introduction about a subject very little, if ever, touched on in D&D games, how the elven peoples view the sea. We all have either visions of elves just sailing off in the sunset in the Return of the King by Tolkien, or some gamers might know of the "mighty elven armada" that protects the Isle of Evermeet in the Forgotten Realms setting. But what about in the average campaign? Mongoose suggests an outlook that would easily fit the interpretations of elves everywhere, masters of their trade. Taking elven stereotypes and views built from years of fantasy they paint a solid image of elven life at sea. Just as an example, elves rarely take prisoners, as they prefer excellent ranged attacks to boarding actions. As is typical we also get little fictional text from various fantasy persona regarding seafaring elves.

First up we learn of the three different "kinds" of elven sailors, the Traders, Warrior, and Explorers, each with a full description of their roles, attitude, and missions. Cleverly the author also tells you what these names what might sound like in the elfish tongue, a nice touch! This section also included the roles of the giant eagles and their relationship with the elves and their ships, as well as how elves employ magic in their shipbuilding.

Next is a look at elven crews. Elves by nature build their ships of efficient they need less crewmen in general to man one of a similar size from another race, and while this makes long trips easier, it makes boarding actions not the first thing on a elven captain's mind. Crews are not only discussed, but full stats are given for the various ranks of crewmen as well as full stat blocks, right up to elven ship captains!

Up next is a look at elven weaponry. Not satisfied with the more mundane weapons of other races, the elves have made some ingenious improvements to the weapons found in Seas of Blood as well as developed a few of their own. These are detailed to fit right into the Seas of Blood system, and are presented clearly and accurately.

The largest Chapter is, naturally, the elven ships themselves. Each ship is presented in its Seas of Blood stat block to easily fit right in. To expand the possibilities of fantasy shipbuilding farther, a large number of new ship subtypes are presented (a concept first started in Seas of Blood). Here we get the Subtypes Elven Ship, Stalwart Hull, Steel Prow, and my favorite Magical Propulsion, that help explain the elves use as well as lend themselves to a DM's own creations when designing new ships. A total of 14 ships are fully detailed in description as well as stats and each gets a full, very clear image of the vessel. These range from simple trading ships to elven explorers and warships. Ships with captured elementals as propulsion, others with Eagle rider landing roosts and others that are literally floating cities (complete with trees) truly showing off the elven side of this profession.

And towards the end, as others in this series, we get full grid-scaled deck plans for the ships, to use for scale or to enlarge and game with miniatures. These also give a great overall look at the ship's design.

Conclusion: Ships of the Elves fills an obvious niche in any Seafaring campaign or easily any campaign making good use of the Seas of Blood accessory. If you are running elven seafaring characters or building your campaign around on of the mysterious elven islands that are hinted herein, this will be a great addition to your library. In our own Maritime game it's going to see lots of use!

-Jeff Ibach
 

Remove ads

Top