In my games, if a magic issue prevents ships from being useful, then people have countered it to some extent, or nobody would invest in ships and associated things.
Every expensive ship has built in runes that put out fires and stop teleportation on deck. There are ways around it, with some good arcana, or simply overwhelming the runes. Think of it like in Star Trek, you have to lower the shields before teleportation can occur. The shields get eaten down by fire that would otherwise spread. Not physical shields, just against specific magics.
Every expensive ship has built in runes that put out fires and stop teleportation on deck. There are ways around it, with some good arcana, or simply overwhelming the runes. Think of it like in Star Trek, you have to lower the shields before teleportation can occur. The shields get eaten down by fire that would otherwise spread. Not physical shields, just against specific magics.