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<blockquote data-quote="DEFCON 1" data-source="post: 9618227" data-attributes="member: 7006"><p>In my opinion there is nothing wrong with a DM who is planning out a campaign to institute "new systems" into the game that they themselves have created. Which means (to go along with your post here)... there's absolutely no reason why in this particular campaign of yours that yes indeed, ships and shipbuilding have become such an important business that most ships have magical resistance built into their design. Even if the "official D&D rules" do not have that as an option for most campaigns, you can just make up and institute new rules for such.</p><p></p><p>For instance, part of ship design includes wizards who assist in their building to abjure the wood / sails / etc. from harm. So maybe all ships are immune to magic spells 3rd level and lower (a la the 5E14 <em>Counterspell</em> rules), and spells of 4th level or higher have the "ship" making an ability check of 10+spell level (like <em>Counterspell</em> as well). And depending on ship size and how much money is spent to build these ships, each ship's "spellcasting ability score" and the "spell level" that they counter at can be higher.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9618227, member: 7006"] In my opinion there is nothing wrong with a DM who is planning out a campaign to institute "new systems" into the game that they themselves have created. Which means (to go along with your post here)... there's absolutely no reason why in this particular campaign of yours that yes indeed, ships and shipbuilding have become such an important business that most ships have magical resistance built into their design. Even if the "official D&D rules" do not have that as an option for most campaigns, you can just make up and institute new rules for such. For instance, part of ship design includes wizards who assist in their building to abjure the wood / sails / etc. from harm. So maybe all ships are immune to magic spells 3rd level and lower (a la the 5E14 [I]Counterspell[/I] rules), and spells of 4th level or higher have the "ship" making an ability check of 10+spell level (like [I]Counterspell[/I] as well). And depending on ship size and how much money is spent to build these ships, each ship's "spellcasting ability score" and the "spell level" that they counter at can be higher. [/QUOTE]
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