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General Tabletop Discussion
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Shock enhancement question.
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<blockquote data-quote="azmodean" data-source="post: 1958718" data-attributes="member: 26590"><p>This definitely needs an extra cost above shocking, the weapon going inactive does not balance the ability at all, as the user can simply switch to another weapon (in fact, if it is a standard action to fire the bolt, they can drop the weapon for free and draw a new weapon in the same round) If I had such a weapon, I'd use it's special ability at the beginning of combat and then switch to a different weapon, possibly grabbing and using the bolt weapon again if the combat lasts long enough for it to recharge.</p><p></p><p>One way you could make it "cancel out" would be to have the user suppress the shocking ability for a number of rounds, and then they can fire a bolt that does damage proportional to the number of rounds it has spent "charging". Also "charging" can only occur during combat.</p><p></p><p>Crunchy bits: damage cap, cost of ability, range of bolt, number of rounds/die of damage.</p><p></p><p>Another idea would be that the bolt charges a certain amount each time the user hits something.</p></blockquote><p></p>
[QUOTE="azmodean, post: 1958718, member: 26590"] This definitely needs an extra cost above shocking, the weapon going inactive does not balance the ability at all, as the user can simply switch to another weapon (in fact, if it is a standard action to fire the bolt, they can drop the weapon for free and draw a new weapon in the same round) If I had such a weapon, I'd use it's special ability at the beginning of combat and then switch to a different weapon, possibly grabbing and using the bolt weapon again if the combat lasts long enough for it to recharge. One way you could make it "cancel out" would be to have the user suppress the shocking ability for a number of rounds, and then they can fire a bolt that does damage proportional to the number of rounds it has spent "charging". Also "charging" can only occur during combat. Crunchy bits: damage cap, cost of ability, range of bolt, number of rounds/die of damage. Another idea would be that the bolt charges a certain amount each time the user hits something. [/QUOTE]
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Shock enhancement question.
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