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<blockquote data-quote="Andion Isurand" data-source="post: 3972567" data-attributes="member: 10062"><p><strong>additional suggestions</strong></p><p></p><p><strong><span style="color: Red">#</span></strong> You could also take that feat that grants you a martial adept manuver, and use it to take the Child of Shadow stance, granting you concealment until your next turn whenever you move at least 10 ft during your turn.</p><p></p><p><strong><span style="color: Red">#</span></strong> If your character has taken Dodge for some reason, perhaps swapping it for Expeditious Dodge (RotW) would be a better choice, granting you a +2 dodge bonus to AC until your next turn, when moving at least 40 ft. during your turn.</p><p></p><p>/////////////////////////////////////////////</p><p></p><p><strong><span style="color: Red">#</span></strong> Use a Valorous weapon (+1 ability) (UE, pg. 54) to double the damage you deal on a charge attack.</p><p></p><p><strong><span style="color: Red">#</span></strong> Plus, there is an exotic 2-handed hammer associated with minotaurs in MM4 or MM5 that has a threat range of 19-20/x4 ....combine this with Abyssal Bloodiron (PlanarHB) for an additional +4 on critical hit confirmations. Make this weapon, your valorous weapon.</p><p></p><p><strong><span style="color: Red">#</span></strong> If using an orc or half-orc, take the Headlong Rush feat <a href="http://www.wizards.com/default.asp?x=dnd/ex/20030301a" target="_blank">http://www.wizards.com/default.asp?x=dnd/ex/20030301a</a> to double your damage again on a charge attack. (For x3 damage using a valorus weapon.)</p><p>Although, to use this feat, I would suggest also taking Expeditious Dodge and Mobility, although a little Karmic Strike might be interesting, especially when combined with the Cleaving charge of a streetfighter barbarian (see next).</p><p></p><p>///////////////////////////////////////////</p><p></p><p><strong><span style="color: Red">#</span></strong> If going full core barbarian, the streetfighter barbarian varient <a href="http://www.wizards.com/default.asp?x=dnd/we/20070228a" target="_blank">http://www.wizards.com/default.asp?x=dnd/we/20070228a</a> is a pretty nasty, charging at quadruple speed and cleaving as he goes, not to mention improving your critical threat range even further.</p><p></p><p><strong><span style="color: Red">#</span></strong> In this case, I would also consider taking Fleet of Foot (CW) to gain a second 90° turn while charging, ...as well as taking the feat that grants you a martial adept manuver, and use it to take the Step of the Wind stance, which would allow you to ignore difficult terrain that would otherwise inhibit charging.</p><p></p><p><strong><span style="color: Red">#</span></strong> Plus, when fighting one enemy using this set up, you can back up 10 feet, take two 90° turns, and come back 10 feet for a charge attack.</p></blockquote><p></p>
[QUOTE="Andion Isurand, post: 3972567, member: 10062"] [b]additional suggestions[/b] [B][COLOR=Red]#[/COLOR][/B] You could also take that feat that grants you a martial adept manuver, and use it to take the Child of Shadow stance, granting you concealment until your next turn whenever you move at least 10 ft during your turn. [B][COLOR=Red]#[/COLOR][/B] If your character has taken Dodge for some reason, perhaps swapping it for Expeditious Dodge (RotW) would be a better choice, granting you a +2 dodge bonus to AC until your next turn, when moving at least 40 ft. during your turn. ///////////////////////////////////////////// [B][COLOR=Red]#[/COLOR][/B] Use a Valorous weapon (+1 ability) (UE, pg. 54) to double the damage you deal on a charge attack. [B][COLOR=Red]#[/COLOR][/B] Plus, there is an exotic 2-handed hammer associated with minotaurs in MM4 or MM5 that has a threat range of 19-20/x4 ....combine this with Abyssal Bloodiron (PlanarHB) for an additional +4 on critical hit confirmations. Make this weapon, your valorous weapon. [B][COLOR=Red]#[/COLOR][/B] If using an orc or half-orc, take the Headlong Rush feat [URL=http://www.wizards.com/default.asp?x=dnd/ex/20030301a]http://www.wizards.com/default.asp?x=dnd/ex/20030301a[/URL] to double your damage again on a charge attack. (For x3 damage using a valorus weapon.) Although, to use this feat, I would suggest also taking Expeditious Dodge and Mobility, although a little Karmic Strike might be interesting, especially when combined with the Cleaving charge of a streetfighter barbarian (see next). /////////////////////////////////////////// [B][COLOR=Red]#[/COLOR][/B] If going full core barbarian, the streetfighter barbarian varient [URL=http://www.wizards.com/default.asp?x=dnd/we/20070228a]http://www.wizards.com/default.asp?x=dnd/we/20070228a[/URL] is a pretty nasty, charging at quadruple speed and cleaving as he goes, not to mention improving your critical threat range even further. [B][COLOR=Red]#[/COLOR][/B] In this case, I would also consider taking Fleet of Foot (CW) to gain a second 90° turn while charging, ...as well as taking the feat that grants you a martial adept manuver, and use it to take the Step of the Wind stance, which would allow you to ignore difficult terrain that would otherwise inhibit charging. [B][COLOR=Red]#[/COLOR][/B] Plus, when fighting one enemy using this set up, you can back up 10 feet, take two 90° turns, and come back 10 feet for a charge attack. [/QUOTE]
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