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General Tabletop Discussion
Character Builds & Optimization
Shocking familiarity
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<blockquote data-quote="Zaruthustran" data-source="post: 6653929" data-attributes="member: 1457"><p>My Chain Pact Warlock has a feat choice to make, and while considering Magical Initiate I realized a fun little trick. </p><p></p><p>1. One of the neat benefits of Find Familiar is that your familiar can deliver a spell with a range of Touch. Even if it's up to 100 feet away from you. The bummer for Warlocks being a lack of Touch spells (Chill Touch is, oddly, a ranged spell).</p><p></p><p>2. Magical Initiate gives two cantrips and one first level spell from a single class's spell list.</p><p></p><p>3. The Sorcerer spell list includes a cantrip with a range of Touch: Shocking Grasp. Bonus: the list's spells are Cha-based.</p><p></p><p>Mix them together with the Chain Pact's Improved Familiar, and you get a fun little combo.</p><p></p><p>Step 1. Tell your Imp to turn invisible.</p><p>Step 2. Send him 100' ahead, toward an enemy. The Imp can fly, is tiny, and is perfectly capable of opening doors, so he can overcome some common obstacles.</p><p>Step 3. When he's adjacent, you cast Shocking Grasp. This causes two things to happen:</p><p> a) Combat starts. Assuming the target can't See Invisible, the DM will very likely determine that the target is Surprised.</p><p> b) Initiative is rolled.</p><p>Step 4. ON YOUR TURN, the Imp uses its reaction to deliver the spell, using your attack bonus. Since the Imp is invisible, this attack will be made with Advantage (assuming the target can't See Invisible). The Imp becomes visible, because it made an attack. </p><p>Step 5. When the Imp's turn comes up in Initiative, it uses its action to turn Invisible.</p><p>Step 6. The target doesn't get a turn, because Surprise.</p><p></p><p>Repeat steps 1-5 as necessary. Invisible touch attacks made with advantage on your turn, followed immediately by the Imp turning invisible on its turn.</p><p></p><p>The obvious counter is for the target to Ready an action to attack when the Imp attacks and becomes visible. <em>But this counter doesn't work if the Shocking Grasp hit!</em>. The side effect of Shocking Grasp is that the target cannot take Reactions. And Ready requires a Reaction.</p><p></p><p>That said, it's not nearly as effective if the target's initiative happens to fall between yours and the Imp's. Because the Imp will not yet have a chance to become Invisible again. </p><p></p><p>Still, it's a fun little harassing technique that can confound and perplex enemies, and maybe goad them into wasting higher-level spells or abilities to deal with the apparently solo threat.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6653929, member: 1457"] My Chain Pact Warlock has a feat choice to make, and while considering Magical Initiate I realized a fun little trick. 1. One of the neat benefits of Find Familiar is that your familiar can deliver a spell with a range of Touch. Even if it's up to 100 feet away from you. The bummer for Warlocks being a lack of Touch spells (Chill Touch is, oddly, a ranged spell). 2. Magical Initiate gives two cantrips and one first level spell from a single class's spell list. 3. The Sorcerer spell list includes a cantrip with a range of Touch: Shocking Grasp. Bonus: the list's spells are Cha-based. Mix them together with the Chain Pact's Improved Familiar, and you get a fun little combo. Step 1. Tell your Imp to turn invisible. Step 2. Send him 100' ahead, toward an enemy. The Imp can fly, is tiny, and is perfectly capable of opening doors, so he can overcome some common obstacles. Step 3. When he's adjacent, you cast Shocking Grasp. This causes two things to happen: a) Combat starts. Assuming the target can't See Invisible, the DM will very likely determine that the target is Surprised. b) Initiative is rolled. Step 4. ON YOUR TURN, the Imp uses its reaction to deliver the spell, using your attack bonus. Since the Imp is invisible, this attack will be made with Advantage (assuming the target can't See Invisible). The Imp becomes visible, because it made an attack. Step 5. When the Imp's turn comes up in Initiative, it uses its action to turn Invisible. Step 6. The target doesn't get a turn, because Surprise. Repeat steps 1-5 as necessary. Invisible touch attacks made with advantage on your turn, followed immediately by the Imp turning invisible on its turn. The obvious counter is for the target to Ready an action to attack when the Imp attacks and becomes visible. [I]But this counter doesn't work if the Shocking Grasp hit![/I]. The side effect of Shocking Grasp is that the target cannot take Reactions. And Ready requires a Reaction. That said, it's not nearly as effective if the target's initiative happens to fall between yours and the Imp's. Because the Imp will not yet have a chance to become Invisible again. Still, it's a fun little harassing technique that can confound and perplex enemies, and maybe goad them into wasting higher-level spells or abilities to deal with the apparently solo threat. [/QUOTE]
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