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Shoe Horning the Races by Class?
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<blockquote data-quote="ccs" data-source="post: 7635946" data-attributes="member: 6803664"><p>Yeah, so? What's you're point? </p><p>It's a fact, most new players tend to gravitate towards the easy/obvious choices. Always have, always will.</p><p>Some of this is because of the math, some because of tropes & clichés. </p><p>As they lv up as players, then they start branching out. That's when you begin to see dwarven wizards etc.</p><p></p><p> </p><p></p><p>Zard, it was AD&D. You didn't get bonuses unless you had 15+ in a stat. Wich some race/gender combos couldn't even reach. </p><p>An example from 1e, not considering UA:</p><p>Strength (ignoring the weight allowances & BB/LG%s wich while important, nobody even today actually worries much about - until you can't carry ALL the loot away<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p>16 = +1 damage</p><p>17 = +1 to hit/+1 damage</p><p>18 (THE cap for non-fighters) = +1 to hit/+2 damage</p><p>18(%) = a) you had to be a fighter, b) you had to have rolled an 18 initially, c) your race & gender presented yet another cap.... And if you were really lucky? Rolling an 18/00 = +3 to hit/+ 6 damage.</p><p>Now days? If you're rolling you could get lucky & end up with a 20str at lv 1 - a +7 to hit (counting prof.)/+5 damage! And if you don't start with a 20? No worries, survive long enough & you can pump your ASIs into it.</p><p></p><p>But the only time you NEEDED x in a stat was A) qualify for a class, B) access certain lvs of spells. </p><p></p><p></p><p></p><p></p><p>Really? You're just now noticing this mid-2019?? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ccs, post: 7635946, member: 6803664"] Yeah, so? What's you're point? It's a fact, most new players tend to gravitate towards the easy/obvious choices. Always have, always will. Some of this is because of the math, some because of tropes & clichés. As they lv up as players, then they start branching out. That's when you begin to see dwarven wizards etc. Zard, it was AD&D. You didn't get bonuses unless you had 15+ in a stat. Wich some race/gender combos couldn't even reach. An example from 1e, not considering UA: Strength (ignoring the weight allowances & BB/LG%s wich while important, nobody even today actually worries much about - until you can't carry ALL the loot away:) ) 16 = +1 damage 17 = +1 to hit/+1 damage 18 (THE cap for non-fighters) = +1 to hit/+2 damage 18(%) = a) you had to be a fighter, b) you had to have rolled an 18 initially, c) your race & gender presented yet another cap.... And if you were really lucky? Rolling an 18/00 = +3 to hit/+ 6 damage. Now days? If you're rolling you could get lucky & end up with a 20str at lv 1 - a +7 to hit (counting prof.)/+5 damage! And if you don't start with a 20? No worries, survive long enough & you can pump your ASIs into it. But the only time you NEEDED x in a stat was A) qualify for a class, B) access certain lvs of spells. Really? You're just now noticing this mid-2019?? :) [/QUOTE]
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