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Shold Wizards release a revised MM1?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4773938" data-attributes="member: 4892"><p>It is a separate entity. They were most obviously trying to break new ground. Whether one likes or dislikes 4E I think most of us can agree that it is way different than previous editions.</p><p> </p><p></p><p></p><p>The designers of 4E don't have 30+ years of experience. Each edition has gotten things "wrong" in the eyes of some people. I think your expectations are too high. Maybe if the same team of designers had been working on and researching what works and what doesn't with each edition they release you might be able to expect that. Ask fans of Palladium Fantasy RPG if the newest edition of that game is perfect. That's the only game I can think of with the same designer from day 1.</p><p> </p><p></p><p></p><p>Any time you retweak enough to warrant a new edition you're going to create new "problems." The severity of those problems are a matter of opinion. Could they have done more playtesting? Of course. Would it have helped? Maybe. You have to weigh the cost vs. the benefit of a playtest cycle. Many other systems have smaller playtest groups and shorter timeframes, but people have fun playing those games anyway.</p><p> </p><p></p><p></p><p>:Wha?: A thesaurus will tell you that "not done well" = "done badly", so you are saying that it is a bad game.</p><p> </p><p></p><p></p><p>Major? That's a matter of opinion. I believe monsters could use some tweaking, but other than a few things here or there I do see anything that needs a major overhaul. Nothing more than was needed in previous editions for sure.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4773938, member: 4892"] It is a separate entity. They were most obviously trying to break new ground. Whether one likes or dislikes 4E I think most of us can agree that it is way different than previous editions. The designers of 4E don't have 30+ years of experience. Each edition has gotten things "wrong" in the eyes of some people. I think your expectations are too high. Maybe if the same team of designers had been working on and researching what works and what doesn't with each edition they release you might be able to expect that. Ask fans of Palladium Fantasy RPG if the newest edition of that game is perfect. That's the only game I can think of with the same designer from day 1. Any time you retweak enough to warrant a new edition you're going to create new "problems." The severity of those problems are a matter of opinion. Could they have done more playtesting? Of course. Would it have helped? Maybe. You have to weigh the cost vs. the benefit of a playtest cycle. Many other systems have smaller playtest groups and shorter timeframes, but people have fun playing those games anyway. :Wha?: A thesaurus will tell you that "not done well" = "done badly", so you are saying that it is a bad game. Major? That's a matter of opinion. I believe monsters could use some tweaking, but other than a few things here or there I do see anything that needs a major overhaul. Nothing more than was needed in previous editions for sure. [/QUOTE]
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Shold Wizards release a revised MM1?
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