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<blockquote data-quote="Caros" data-source="post: 6111278" data-attributes="member: 43842"><p>We are indeed!</p><p></p><p>I slightly missed my own Saturday deadline due to Easter holidays, but I'm back and with three players I think we're ready to get underway. I'll keep the invitation open to anyone else if they want to join before we start, but for now three is a good number.</p><p></p><p>Since there has been no specific requests on setting I think I will go with my initial idea, that of a time-skipped dragonball universe. The campaign will start on earth two centuries after the end of Dragonball Z. Pretty much all characters from the original series are long dead, and most of their actions have passed on into history and legend, and those legends aren't exactly accurate, with Mr. Satan still seen as the savior of the earth! </p><p> </p><p>Many, many things have changed, a post modern level of technology complete with space travel etc, but one thing that remains the same is the <em>Tenka'ichi Budōkai, </em>The Strongest Under Heaven martial arts tournament. Why you enter is up to you, perhaps its to show off, perhaps its the 100,000,000 Zenni prize, or maybe just to test your abilities. Whatever the reason, the campaign will begin with the preliminary rounds of the tournament.</p><p></p><p>As far as the overall power scaling of the campaign, think dragonball rather than dbz, at least to start. Ki attacks are in, flying is out (for now), its more martial arts than 'zwee' fighting.</p><p></p><p>So with that out of the way, character creation!</p><p></p><p>Character creation is as per the 'level one' base rules of the game. This gives you the following:</p><p></p><p><strong>1. Select one Archetype.</strong></p><p></p><p><strong>2. Distribute your Attributes</strong>. 50 points to distribute, each attribute starts at 1 point. 55 in total.</p><p></p><p><strong>3. Combat Style.</strong> Determine which attribute attacks which defence for each of your five attributes.</p><p></p><p><strong>4. Techniques.</strong> Select three active techniques to assign to hearts, diamonds and clubs. Select one Passive technique to assign to spades. Each technique starts at rank 1, and you have seven ranks to distribute between the remaining attributes. Max rank of 7. Remember that any technique can be reskinned. There are quite a few elemental techniques that don't make much sense in a dragonball setup, but reskinned as combat styles they can work.</p><p></p><p><strong>5. Determine your power up and Aura.</strong> This is decided by your choice of passive and how many ranks have been put into it.</p><p></p><p><strong>6. Signature moves.</strong> Begin with two signature moves.</p><p></p><p><strong>7. Transformations.</strong> Begin play with one form with five stages, two forms with four stages, or three forms with three stages. Transformations this early in the campaign are less likely to be things like Super Saiyan stuff than they are to be "Weighted clothing" or "New stance". though I am open to suggestions!</p><p></p><p><strong>8. Gimmicks.</strong> Select two gimmicks. You can only features (equip) one of the two gimmicks at a time. Once again, remember that the mechanics of the gimmick are the important part. You can reskin them as whatever you'd like.</p><p></p><p><strong>9. Allies.</strong> You can attach two allies at the start of the game. If you guys decide to have your characters know each other you can use one another as allies, otherwise you can develop your own NPC's, masters etc. Allies can represent anything from flashbacks to practice with a master, to a cheerleader on the edge of the ring. Probably not so much the direct interference just yet. =)</p><p></p><p><strong>10. Hobbies.</strong> You have 3 points to disperse between the hobbies that are part of your archetype. You also have 2 points to distribute among any action hobbies.</p><p></p><p>That covers most of the basics about character creation. If you have further questions feel free to ask and I'll do my best to answer!</p></blockquote><p></p>
[QUOTE="Caros, post: 6111278, member: 43842"] We are indeed! I slightly missed my own Saturday deadline due to Easter holidays, but I'm back and with three players I think we're ready to get underway. I'll keep the invitation open to anyone else if they want to join before we start, but for now three is a good number. Since there has been no specific requests on setting I think I will go with my initial idea, that of a time-skipped dragonball universe. The campaign will start on earth two centuries after the end of Dragonball Z. Pretty much all characters from the original series are long dead, and most of their actions have passed on into history and legend, and those legends aren't exactly accurate, with Mr. Satan still seen as the savior of the earth! Many, many things have changed, a post modern level of technology complete with space travel etc, but one thing that remains the same is the [I]Tenka'ichi Budōkai, [/I]The Strongest Under Heaven martial arts tournament. Why you enter is up to you, perhaps its to show off, perhaps its the 100,000,000 Zenni prize, or maybe just to test your abilities. Whatever the reason, the campaign will begin with the preliminary rounds of the tournament. As far as the overall power scaling of the campaign, think dragonball rather than dbz, at least to start. Ki attacks are in, flying is out (for now), its more martial arts than 'zwee' fighting. So with that out of the way, character creation! Character creation is as per the 'level one' base rules of the game. This gives you the following: [B]1. Select one Archetype.[/B] [B]2. Distribute your Attributes[/B]. 50 points to distribute, each attribute starts at 1 point. 55 in total. [B]3. Combat Style.[/B] Determine which attribute attacks which defence for each of your five attributes. [B]4. Techniques.[/B] Select three active techniques to assign to hearts, diamonds and clubs. Select one Passive technique to assign to spades. Each technique starts at rank 1, and you have seven ranks to distribute between the remaining attributes. Max rank of 7. Remember that any technique can be reskinned. There are quite a few elemental techniques that don't make much sense in a dragonball setup, but reskinned as combat styles they can work. [B]5. Determine your power up and Aura.[/B] This is decided by your choice of passive and how many ranks have been put into it. [B]6. Signature moves.[/B] Begin with two signature moves. [B]7. Transformations.[/B] Begin play with one form with five stages, two forms with four stages, or three forms with three stages. Transformations this early in the campaign are less likely to be things like Super Saiyan stuff than they are to be "Weighted clothing" or "New stance". though I am open to suggestions! [B]8. Gimmicks.[/B] Select two gimmicks. You can only features (equip) one of the two gimmicks at a time. Once again, remember that the mechanics of the gimmick are the important part. You can reskin them as whatever you'd like. [B]9. Allies.[/B] You can attach two allies at the start of the game. If you guys decide to have your characters know each other you can use one another as allies, otherwise you can develop your own NPC's, masters etc. Allies can represent anything from flashbacks to practice with a master, to a cheerleader on the edge of the ring. Probably not so much the direct interference just yet. =) [B]10. Hobbies.[/B] You have 3 points to disperse between the hobbies that are part of your archetype. You also have 2 points to distribute among any action hobbies. That covers most of the basics about character creation. If you have further questions feel free to ask and I'll do my best to answer! [/QUOTE]
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