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Shoot Mi-Gos Right in the Convoluted Ellipsoid in Pulp Cthulhu
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<blockquote data-quote="Doctor Futurity" data-source="post: 8305949" data-attributes="member: 10738"><p>Yes, I definitely do. Shooting mi-gos means you've probably already lost heh.</p><p></p><p>Seriously though....I'm in the camp that feels that Pulp detracts from the classic feel (in fact I just finished a campaign in Pulp Cthulhu as a player and I did not really feel like I was playing CoC anymore....it was "CoC adjacent.") But I am not begrudging those who enjoy these rules, just pointing out that the feel and style of the game changes significantly from core Cthulhu once you layer on the pulp mechanics. But after having gotten to experience Pulp CoC at last, I definitely think I'll stick to "vanilla" CoC in the future, both as a player and a Keeper. The core conceit of the experience I liked simply evaporated under the Pulp aesthetic. It didn't help, I suspect, that I was playing it straight like I was in normal Call of Cthulhu, so when things went sideways and got very "pulpy" I was completely thrown off on why people were trying crazy actions that felt like suicide according to my own instincts from playing the game. And when we snatched inexplicable victory from the slavering tentacles of defeat using old fashioned violence it was just kind of....weird. Like ordering a steak and getting a Boca burger.</p><p></p><p>On the up side, the Pulp game I was in was the first time in decades of running and playing CoC that I as a player crit shot and killed an elder thing (as well as some other hard to identify mythos monsters), so....yeah. There is that, I guess, but my "vanilla" senses were completely out of whack as to why I was somehow both still alive and still sane even as I exploded the beast! I might find it less jarring with more forewarning (despite knowing I was playing Pulp Cthulhu I was still utterly unprepared for the tonal whiplash), but ultimately I think what I like most about vanilla Cthulhu (and the fiction from which it spawned) was how distinctly anti-pulp in feel it all is (was).</p><p></p><p>Pulp Cthulhu has its place, though, as the grim struggle against the mythos and sanity is not for everyone, I am sure, and having some heroism in a mix with mythos threats can clearly be appealing to those who want more action in between collecting obscure tomes and perusing forgotten graveyards.</p><p></p><p>EDIT: saw the response to the other post. I appreciate you talking about it, and am posting to share my experiences. My goal is not to be a naysayer, but I was just happy that I had a chance to post abut the topic as its been fresh on my mind (by pure coincidence).</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 8305949, member: 10738"] Yes, I definitely do. Shooting mi-gos means you've probably already lost heh. Seriously though....I'm in the camp that feels that Pulp detracts from the classic feel (in fact I just finished a campaign in Pulp Cthulhu as a player and I did not really feel like I was playing CoC anymore....it was "CoC adjacent.") But I am not begrudging those who enjoy these rules, just pointing out that the feel and style of the game changes significantly from core Cthulhu once you layer on the pulp mechanics. But after having gotten to experience Pulp CoC at last, I definitely think I'll stick to "vanilla" CoC in the future, both as a player and a Keeper. The core conceit of the experience I liked simply evaporated under the Pulp aesthetic. It didn't help, I suspect, that I was playing it straight like I was in normal Call of Cthulhu, so when things went sideways and got very "pulpy" I was completely thrown off on why people were trying crazy actions that felt like suicide according to my own instincts from playing the game. And when we snatched inexplicable victory from the slavering tentacles of defeat using old fashioned violence it was just kind of....weird. Like ordering a steak and getting a Boca burger. On the up side, the Pulp game I was in was the first time in decades of running and playing CoC that I as a player crit shot and killed an elder thing (as well as some other hard to identify mythos monsters), so....yeah. There is that, I guess, but my "vanilla" senses were completely out of whack as to why I was somehow both still alive and still sane even as I exploded the beast! I might find it less jarring with more forewarning (despite knowing I was playing Pulp Cthulhu I was still utterly unprepared for the tonal whiplash), but ultimately I think what I like most about vanilla Cthulhu (and the fiction from which it spawned) was how distinctly anti-pulp in feel it all is (was). Pulp Cthulhu has its place, though, as the grim struggle against the mythos and sanity is not for everyone, I am sure, and having some heroism in a mix with mythos threats can clearly be appealing to those who want more action in between collecting obscure tomes and perusing forgotten graveyards. EDIT: saw the response to the other post. I appreciate you talking about it, and am posting to share my experiences. My goal is not to be a naysayer, but I was just happy that I had a chance to post abut the topic as its been fresh on my mind (by pure coincidence). [/QUOTE]
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