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Shoot the Moon: A Seeker's Handbook
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<blockquote data-quote="MwaO" data-source="post: 9895958" data-attributes="member: 12749"><p><strong><span style="color: #141414">Powers - Paragon Tier </span></strong></p><p></p><p></p><p></p><p></p><p><span style="color: #141414"><strong>Level 13, Encounter</strong></span></p><p></p><p><span style="color: #141414">You probably want </span><strong><span style="color: #00ccff">Rabid Shot</span></strong><span style="color: #141414"> or </span><strong><span style="color: #00ccff">Bonds of Moonlight</span></strong><span style="color: #141414">, though a strong case can be made for </span><strong><span style="color: #0000ff">Swarming Spirits</span></strong><span style="color: #141414">.</span></p><p></p><p><strong><span style="color: #141414">Level 13 Encounter List</span></strong></p><p><span style="color: #00ccff"><strong>Bonds of Moonlight</strong></span></p><p><strong><span style="color: #141414">(D413)</span></strong><span style="color: #141414"> - </span><em><span style="color: #141414">Targets AC, Keywords Cold, Primal, Radiant, Weapon.</span></em><span style="color: #141414"> Movement denial is useful, though this does lose some of its luster against teleport-capable enemies. This is multi-target (save ends) strong movement control as an encounter power- a really fantastic combat opener.</span></p><p></p><p><strong><span style="color: #800080">Cordon of Thorns</span></strong></p><p><span style="color: #141414"><strong>(D389) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Primal, Weapon, Zone.</span></em><span style="color: #141414"> Unfriendly AoE that leaves a zone behind- in just the side of the 3x3 square that's furthest from you. So, a 3-square line. The punishment power that triggers if that line is crossed before the end of your next turn is an attack that does decent damage and slows. Problems: the zone is too small, and the placement too limited.</span></p><p></p><p><strong><span style="color: #141414">Feymire Trap (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Teleportation, Weapon. </em></span><span style="color: #141414">This is what Seeker heroic tier encounter powers should look like. Useful, solid, but not particularly impressive.</span></p><p></p><p><span style="color: #00ccff"><strong>Rabid Shot</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets Fortitude, Keywords Poison, Primal, Weapon.</em></span><span style="color: #141414"> Forcing a charge is excellent; you get hefty movement that provokes OAs, and you can take advantage of any interesting effects the target might have on its MBA. The poison keyword spoils this power somewhat- it has no effect whatsoever on undead with their poison immunity. A reason to potentially MC Assassin to take Venom Hand Master.</span></p><p></p><p><span style="color: #800080"><strong>Raven Wing Shot</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> Because the extra damage actually gets some of your damage mods, it is slightly better control than the Seeker's usual 5 poison damage, but this kind of soft control is not okay when you can have a blind.</span></p><p></p><p><span style="color: #800080"><strong>Short Shot Onslaught</strong></span><strong><span style="color: #141414"> (DSH)</span></strong><span style="color: #141414"> - </span><em><span style="color: #141414">Targets AC, Keywords Primal, Weapon.</span></em><span style="color: #141414"> A close burst with no control, and with a cap on the number of creatures in the burst you can target. Blech. Also, not a ranged attack so no inevitable shot.</span></p><p></p><p><strong><span style="color: #0000ff">Swarming Spirits </span></strong><span style="color: #141414"><strong>(PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Primal, Weapon.</span></em><span style="color: #141414"> Hey, now this is good, non circumstantial control! You blind the target and give it an aura 2 that gives other enemies -2 to hit. If you're Bloodbond that's an aura Dex+2. You'll enjoy this power for a long time- other controllers get AoE blind at this level, though.</span></p><p></p><p><strong><span style="color: #141414">Wind Spirits (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> Friendly AoE that pushes, prones and doesn't provoke? Good, especially with the Spiritbond's increased push, but in paragon, with such a weak effect, the burst should really be larger. Polearm Momentum, but no Inevitable Shot</span></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #141414"><strong>Level 15, Daily</strong></span></p><p></p><p><span style="color: #141414">You want </span><strong><span style="color: #33cccc">Fey Sinkhole</span></strong><span style="color: #141414">, </span><strong><span style="color: #0000ff">Wave of Sleep</span></strong><span style="color: #141414"> is very solid though also.</span></p><p></p><p><strong><span style="color: #141414">Level 15 Daily List</span></strong></p><p><strong>Arrows of Misfortune</strong></p><p><strong><span style="color: #141414">(D389) - </span></strong><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> This works exactly like Persistent Arrow, a D1, except that you can affect two targets with it, and you get two minor action attacks to use, which can be on the same target. For the PC looking to do damage.</span></p><p></p><p><span style="color: #ff0000"><strong>Corrosive Slime</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Acid, Primal, Weapon.</em></span><span style="color: #141414"> Just bad damage, no real control for a level 15 daily power.</span></p><p></p><p><span style="color: #33cccc"><strong>Fey Sinkhole</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>No Attack (Secondary Targets Will), Keywords Primal, Psychic, Teleportation, Weapon, Zone.</em></span><span style="color: #141414"> This is the best power Seekers have gotten so far. This is how you daze those monsters that shake off daze before their turn comes around. As long as you keep hitting (and you should, this is Weapon vs Will) and the target's allies can't slide him out of the zone, the target won't be able to escape or stay not-dazed. What's that? It also triggers Psychic Lock and kills minions? Excellent.</span></p><p></p><p><strong>Triple Raptor Shot</strong><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets Reflex, Keywords Primal, Weapon.</em></span><span style="color: #141414"> If you really want to multiattack, take MC Ranger, take Adept Power, and swap this for Confounding Arrows so you can stun something while you're at it. This is a good Striker power, but you are a Controller.</span></p><p></p><p><span style="color: #0000ff"><strong>Wave of Sleep</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets Fortitude, Keywords Primal, Sleep, Weapon.</em></span><span style="color: #141414"> This is a big friendly AoE that can daze and render things unconscious, which is one of the best status effects. You have almost no way to force failed saves, however, and the AoE daze (save ends) isn't extraordinary.</span></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #141414"><strong>Level 16, Utility</strong></span></p><p></p><p><span style="color: #141414">You should be trained in Insight, making </span><strong><span style="color: #33cccc">Insightful Riposte</span></strong><span style="color: #141414"> available. If you don't take that for some reason, most choices are good at this level.</span></p><p></p><p><strong><span style="color: #141414">Level 16 Utility List</span></strong></p><p><span style="color: #800080"><strong>Bramble Hide</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong><span style="color: #141414"> You get a little defensive boost that you can pop if you foresee getting caught in melee. Kills minions that try to attack you, also. Meh.</span></p><p></p><p><strong><span style="color: #0000ff">Earthfriend</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span><span style="color: #141414"> Once per day, at the cost of using a different Sustain Minor Daily or using your Bloodbond shift, you let your whole party ignore difficult terrain. It's pretty situational, but it can turn a whole encounter around, even though it's more of a Leader thing.</span></p><p></p><p><span style="color: #0000ff"><strong>Ephemeral Wings</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong><span style="color: #141414"> Not a bad choice. Gets you out of immediate threat.</span></p><p></p><p><strong><span style="color: #0000ff">Sure Sight</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span><span style="color: #141414"> Also conditional, but being able to see no matter how much the DM wants to obscure things is potent. Darkness in various forms is a common obstacle. </span></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #141414"><strong>Level 17, Encounter</strong></span></p><p></p><p><span style="color: #0000ff"><strong>Seeker’s Peerless Shot </strong></span>or <strong>Sprite Dance</strong><span style="color: #141414"> solid. Potentially time to go back and pick up another level 13 power.</span></p><p></p><p><strong><span style="color: #141414">Level 17 Encounter List</span></strong></p><p><span style="color: #9900ff"><strong>Convocation of Arrows</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> Decent damage, two targets, and an RBA. So can be used as part of an Inevitable Shot nova.</span></p><p></p><p><span style="color: #ff0000"><strong>Flesh-Tether Shot</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> The most optimal use of this is to discourage a distant melee enemy from closing to melee range. This will not dissuade him from doing so, or impede him from attacking. The Bloodbond rider literally does nothing whatsoever, since dazed targets already grant CA.</span></p><p></p><p><span style="color: #ff0000"><strong>Infestation of Moths</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Polymorph, Primal, Weapon.</em></span><span style="color: #141414"> You slide a thing (big distance if you're Spiritbond), give it a huge defensive boost (are you kidding me?) and blind enemies next to it UNTIL they move away, which they won't have any trouble doing. If you could use it on your Fighter to slide him next to a priority target, that would actually be better than hitting an enemy, but the Bag of Rats rule nulls that use. Trash.</span></p><p></p><p><span style="color: #0000ff"><strong>Seeker's Peerless Shot</strong></span></p><p><strong><span style="color: #141414">(D389) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> This is Seeker's Due, from L3, all over again. The weapon requirement restricts it to likely Bloodbond, but two attacks+an RBA on a miss. This isn’t fantastic stuff, but it is your Into the Black Bog replacement at 17th if you haven’t taken two E13s. Note that if you miss and you have Inevitable Shot available, you likely target 1 of the 2 targets 3x.</span></p><p></p><p><span style="color: #9900ff"><strong>Spectral Forest</strong></span><strong><span style="color: #141414"> (D413)</span></strong><span style="color: #141414"> - </span><em><span style="color: #141414">Keywords Primal, Psychic, Weapon, Zone. </span></em><span style="color: #141414">At least Convocation of Arrows gives you damage in exchange for its total lack of control. Potentially useful for a party with a lot of forced movement, sliding targets in and out of the zone.</span></p><p></p><p><strong>Sprite Dance</strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Primal, Teleportation, Weapon.</span></em><span style="color: #141414"> Ok, but at this level, a solid melee basic person ought to have immediates allowing melee basics and they potentially don’t have an immediate to burn, especially early on in the combat.</span></p><p></p><p></p><p></p><p></p><p><strong><span style="color: #141414">Level 19, Daily</span></strong></p><p></p><p><strong><span style="color: #33cccc">Captivating Missile</span></strong><span style="color: #141414">, one of my favorites. Or </span><strong><span style="color: #0000ff">Rending Vines</span></strong></p><p></p><p><span style="color: #141414"><strong>Level 19 Daily List</strong></span></p><p><strong><span style="color: #800080">Black Arrow of Fate</span></strong></p><p><span style="color: #141414"><strong>(D389) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Primal, Psychic, Weapon, Zone.</span></em><span style="color: #141414"> Bloodbond only, you give the target an aura that makes him daze other enemies near whom the target ends its turn. The aura is save ends. Even if the target can't just move away from other enemies, conditional daze isn't worth a Daily.</span></p><p></p><p><strong><span style="color: #33cccc">Captivating Missile</span></strong><span style="color: #141414"><strong> (PHB3) - </strong></span><em><span style="color: #141414">Targets AC, Keywords Charm, Primal, Reliable, Weapon.</span></em><span style="color: #141414"> An RBA power with real control! But really, dominate is great, and there are no silly conditionals you have to deal with. This is straight-forward. Don't miss the Reliable keyword, which is nice.</span></p><p></p><p><strong><span style="color: #ff0000">Conflagration Spirit</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Fire, Primal, Weapon.</span></em><span style="color: #141414"> A daily power that does poor damage. This would be a sad E17 on a Striker.</span></p><p></p><p><strong><span style="color: #ff0000">Fury Spirits</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Conjuration, Primal, Weapon.</span></em><span style="color: #141414"> This is Fungal Blooms, but without the Poison keyword. At 19th, too many things go wrong for this power.</span></p><p></p><p><strong><span style="color: #ff0000">Grasping Vines</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Primal, Weapon.</span></em><span style="color: #141414"> This power encourages bad tactics or missing in order to get an effect that is only decent as a level one encounter power.</span></p><p></p><p><strong><span style="color: #0000ff">Rending Vines</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets Reflex, Keywords Primal, Weapon, Zone.</span></em><span style="color: #141414"> It's Ensnaring Shot, but upgraded. Bigger burst, with restrain instead of immobilize. </span></p></blockquote><p></p>
[QUOTE="MwaO, post: 9895958, member: 12749"] [b][color=#141414]Powers - Paragon Tier [/color][/b] [color=#141414][b]Level 13, Encounter[/b][/color][color=#141414][/color] [color=#141414]You probably want [/color][b][color=#00ccff]Rabid Shot[/color][/b][color=#141414] or [/color][b][color=#00ccff]Bonds of Moonlight[/color][/b][color=#141414], though a strong case can be made for [/color][b][color=#0000ff]Swarming Spirits[/color][/b][color=#141414].[/color] [b][color=#141414]Level 13 Encounter List[/color][/b] [color=#00ccff][b]Bonds of Moonlight[/b][/color] [b][color=#141414](D413)[/color][/b][color=#141414] - [/color][i][color=#141414]Targets AC, Keywords Cold, Primal, Radiant, Weapon.[/color][/i][color=#141414] Movement denial is useful, though this does lose some of its luster against teleport-capable enemies. This is multi-target (save ends) strong movement control as an encounter power- a really fantastic combat opener.[/color] [b][color=#800080]Cordon of Thorns[/color][/b] [color=#141414][b](D389) -[/b][/color] [i][color=#141414]Targets AC, Keywords Primal, Weapon, Zone.[/color][/i][color=#141414] Unfriendly AoE that leaves a zone behind- in just the side of the 3x3 square that's furthest from you. So, a 3-square line. The punishment power that triggers if that line is crossed before the end of your next turn is an attack that does decent damage and slows. Problems: the zone is too small, and the placement too limited.[/color] [b][color=#141414]Feymire Trap (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Teleportation, Weapon. [/i][/color][color=#141414]This is what Seeker heroic tier encounter powers should look like. Useful, solid, but not particularly impressive.[/color] [color=#00ccff][b]Rabid Shot[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets Fortitude, Keywords Poison, Primal, Weapon.[/i][/color][color=#141414] Forcing a charge is excellent; you get hefty movement that provokes OAs, and you can take advantage of any interesting effects the target might have on its MBA. The poison keyword spoils this power somewhat- it has no effect whatsoever on undead with their poison immunity. A reason to potentially MC Assassin to take Venom Hand Master.[/color] [color=#800080][b]Raven Wing Shot[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] Because the extra damage actually gets some of your damage mods, it is slightly better control than the Seeker's usual 5 poison damage, but this kind of soft control is not okay when you can have a blind.[/color] [color=#800080][b]Short Shot Onslaught[/b][/color][b][color=#141414] (DSH)[/color][/b][color=#141414] - [/color][i][color=#141414]Targets AC, Keywords Primal, Weapon.[/color][/i][color=#141414] A close burst with no control, and with a cap on the number of creatures in the burst you can target. Blech. Also, not a ranged attack so no inevitable shot.[/color] [b][color=#0000ff]Swarming Spirits [/color][/b][color=#141414][b](PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Primal, Weapon.[/color][/i][color=#141414] Hey, now this is good, non circumstantial control! You blind the target and give it an aura 2 that gives other enemies -2 to hit. If you're Bloodbond that's an aura Dex+2. You'll enjoy this power for a long time- other controllers get AoE blind at this level, though.[/color] [b][color=#141414]Wind Spirits (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] Friendly AoE that pushes, prones and doesn't provoke? Good, especially with the Spiritbond's increased push, but in paragon, with such a weak effect, the burst should really be larger. Polearm Momentum, but no Inevitable Shot[/color] [color=#141414][b]Level 15, Daily[/b][/color][color=#141414][/color] [color=#141414]You want [/color][b][color=#33cccc]Fey Sinkhole[/color][/b][color=#141414], [/color][b][color=#0000ff]Wave of Sleep[/color][/b][color=#141414] is very solid though also.[/color] [b][color=#141414]Level 15 Daily List[/color][/b] [b]Arrows of Misfortune[/b] [b][color=#141414](D389) - [/color][/b][color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] This works exactly like Persistent Arrow, a D1, except that you can affect two targets with it, and you get two minor action attacks to use, which can be on the same target. For the PC looking to do damage.[/color] [color=#ff0000][b]Corrosive Slime[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Acid, Primal, Weapon.[/i][/color][color=#141414] Just bad damage, no real control for a level 15 daily power.[/color] [color=#33cccc][b]Fey Sinkhole[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]No Attack (Secondary Targets Will), Keywords Primal, Psychic, Teleportation, Weapon, Zone.[/i][/color][color=#141414] This is the best power Seekers have gotten so far. This is how you daze those monsters that shake off daze before their turn comes around. As long as you keep hitting (and you should, this is Weapon vs Will) and the target's allies can't slide him out of the zone, the target won't be able to escape or stay not-dazed. What's that? It also triggers Psychic Lock and kills minions? Excellent.[/color] [b]Triple Raptor Shot[/b][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets Reflex, Keywords Primal, Weapon.[/i][/color][color=#141414] If you really want to multiattack, take MC Ranger, take Adept Power, and swap this for Confounding Arrows so you can stun something while you're at it. This is a good Striker power, but you are a Controller.[/color] [color=#0000ff][b]Wave of Sleep[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets Fortitude, Keywords Primal, Sleep, Weapon.[/i][/color][color=#141414] This is a big friendly AoE that can daze and render things unconscious, which is one of the best status effects. You have almost no way to force failed saves, however, and the AoE daze (save ends) isn't extraordinary.[/color] [color=#141414][b]Level 16, Utility[/b][/color][color=#141414][/color] [color=#141414]You should be trained in Insight, making [/color][b][color=#33cccc]Insightful Riposte[/color][/b][color=#141414] available. If you don't take that for some reason, most choices are good at this level.[/color] [b][color=#141414]Level 16 Utility List[/color][/b] [color=#800080][b]Bramble Hide[/b][/color][b][color=#141414] (PHB3) -[/color][/b][color=#141414] You get a little defensive boost that you can pop if you foresee getting caught in melee. Kills minions that try to attack you, also. Meh.[/color] [b][color=#0000ff]Earthfriend[/color][/b][color=#141414][b] (PHB3) -[/b][/color][color=#141414] Once per day, at the cost of using a different Sustain Minor Daily or using your Bloodbond shift, you let your whole party ignore difficult terrain. It's pretty situational, but it can turn a whole encounter around, even though it's more of a Leader thing.[/color] [color=#0000ff][b]Ephemeral Wings[/b][/color][b][color=#141414] (PHB3) -[/color][/b][color=#141414] Not a bad choice. Gets you out of immediate threat.[/color] [b][color=#0000ff]Sure Sight[/color][/b][color=#141414][b] (PHB3) -[/b][/color][color=#141414] Also conditional, but being able to see no matter how much the DM wants to obscure things is potent. Darkness in various forms is a common obstacle. [/color] [color=#141414][b]Level 17, Encounter[/b][/color][color=#141414][/color] [color=#0000ff][b]Seeker’s Peerless Shot [/b][/color]or[color=#0000ff][b] [/b][/color][b]Sprite Dance[/b][color=#141414] solid. Potentially time to go back and pick up another level 13 power.[/color] [b][color=#141414]Level 17 Encounter List[/color][/b] [color=#9900ff][b]Convocation of Arrows[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] Decent damage, two targets, and an RBA. So can be used as part of an Inevitable Shot nova.[/color] [color=#ff0000][b]Flesh-Tether Shot[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] The most optimal use of this is to discourage a distant melee enemy from closing to melee range. This will not dissuade him from doing so, or impede him from attacking. The Bloodbond rider literally does nothing whatsoever, since dazed targets already grant CA.[/color] [color=#ff0000][b]Infestation of Moths[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Polymorph, Primal, Weapon.[/i][/color][color=#141414] You slide a thing (big distance if you're Spiritbond), give it a huge defensive boost (are you kidding me?) and blind enemies next to it UNTIL they move away, which they won't have any trouble doing. If you could use it on your Fighter to slide him next to a priority target, that would actually be better than hitting an enemy, but the Bag of Rats rule nulls that use. Trash.[/color] [color=#0000ff][b]Seeker's Peerless Shot[/b][/color] [b][color=#141414](D389) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] This is Seeker's Due, from L3, all over again. The weapon requirement restricts it to likely Bloodbond, but two attacks+an RBA on a miss. This isn’t fantastic stuff, but it is your Into the Black Bog replacement at 17th if you haven’t taken two E13s. Note that if you miss and you have Inevitable Shot available, you likely target 1 of the 2 targets 3x.[/color] [color=#9900ff][b]Spectral Forest[/b][/color][b][color=#141414] (D413)[/color][/b][color=#141414] - [/color][i][color=#141414]Keywords Primal, Psychic, Weapon, Zone. [/color][/i][color=#141414]At least Convocation of Arrows gives you damage in exchange for its total lack of control. Potentially useful for a party with a lot of forced movement, sliding targets in and out of the zone.[/color] [b]Sprite Dance[/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Primal, Teleportation, Weapon.[/color][/i][color=#141414] Ok, but at this level, a solid melee basic person ought to have immediates allowing melee basics and they potentially don’t have an immediate to burn, especially early on in the combat.[/color] [b][color=#141414]Level 19, Daily[/color][/b][color=#141414][/color] [b][color=#33cccc]Captivating Missile[/color][/b][color=#141414], one of my favorites. Or [/color][b][color=#0000ff]Rending Vines[/color][/b] [color=#141414][b]Level 19 Daily List[/b][/color] [b][color=#800080]Black Arrow of Fate[/color][/b] [color=#141414][b](D389) -[/b][/color] [i][color=#141414]Targets AC, Keywords Primal, Psychic, Weapon, Zone.[/color][/i][color=#141414] Bloodbond only, you give the target an aura that makes him daze other enemies near whom the target ends its turn. The aura is save ends. Even if the target can't just move away from other enemies, conditional daze isn't worth a Daily.[/color] [b][color=#33cccc]Captivating Missile[/color][/b][color=#141414][b] (PHB3) - [/b][/color][i][color=#141414]Targets AC, Keywords Charm, Primal, Reliable, Weapon.[/color][/i][color=#141414] An RBA power with real control! But really, dominate is great, and there are no silly conditionals you have to deal with. This is straight-forward. Don't miss the Reliable keyword, which is nice.[/color] [b][color=#ff0000]Conflagration Spirit[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Fire, Primal, Weapon.[/color][/i][color=#141414] A daily power that does poor damage. This would be a sad E17 on a Striker.[/color] [b][color=#ff0000]Fury Spirits[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Conjuration, Primal, Weapon.[/color][/i][color=#141414] This is Fungal Blooms, but without the Poison keyword. At 19th, too many things go wrong for this power.[/color] [b][color=#ff0000]Grasping Vines[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Primal, Weapon.[/color][/i][color=#141414] This power encourages bad tactics or missing in order to get an effect that is only decent as a level one encounter power.[/color] [b][color=#0000ff]Rending Vines[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets Reflex, Keywords Primal, Weapon, Zone.[/color][/i][color=#141414] It's Ensnaring Shot, but upgraded. Bigger burst, with restrain instead of immobilize. [/color] [/QUOTE]
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Shoot the Moon: A Seeker's Handbook
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