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Shoot the Moon: A Seeker's Handbook
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<blockquote data-quote="MwaO" data-source="post: 9895959" data-attributes="member: 12749"><p><strong><span style="color: #141414">Powers - Epic Tier </span></strong></p><p></p><p></p><p><span style="color: #141414"><strong>Level 22, Utility</strong></span></p><p></p><p><span style="color: #0000ff"><strong>Guiding Spirit </strong></span><span style="color: #141414">is a good choice, but if you don't have too many competing immediate powers, </span><span style="color: #33cccc"><strong>Land Passage</strong></span><span style="color: #141414"> is an outstanding defensive tool.</span></p><p></p><p><span style="color: #141414"><strong>Level 22 Utility List</strong></span></p><p></p><p><strong><span style="color: #0000ff">Guiding Spirit</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span><span style="color: #141414"> If you don't have a Leader who liberally distributes large power bonuses to hit, then this is fantastic, and really it's still good if you do. Pop this before you make an important attack, and you drastically reduce the odds that you'll choke.</span></p><p></p><p><span style="color: #33cccc"><strong>Land Passage</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414">You and maybe an ally are simply not available for Team Monster to target- and unlike Feywild Jaunt, this only activates when and if you're attacked, which means that it's guaranteed to waste your enemy's actions. Jaunt, by contrast, will usually just force enemies to attack your allies instead. Be very mindful of initiative order when you bring an ally with you- they'll have to delay after you to get their normal turn, and that might not be desirable.</span></p><p></p><p><strong><span style="color: #141414">Nature's Passage (PHB3) -</span></strong><span style="color: #141414"> This is only situationally useful in combat, though it's better out of combat. Phasing is generally only useful one or two rounds per fight- this would be better as an encounter power with a brief duration. You should be doing much better than this at this level.</span></p><p></p><p><strong><span style="color: #141414">Primal Morass (PHB3) -</span></strong><span style="color: #141414"> Hey, a utility power that his controller-y! Oh, it's just a Daily Sustain Minor with a giant patch of unfriendly super-difficult terrain, and it explicitly doesn't affect flyers. Lame, but in the right campaign (ie depending on DM style) this kind of thing could be useful.</span></p><p></p><p><strong><span style="color: #800080">Seeking Arrow</span></strong><span style="color: #141414"><strong> (D389) -</strong></span><span style="color: #141414"> This is an interesting power, but it's not as good as it looks. You're trying to be as accurate as possible, which means that ideally Inevitable Shot should only trigger every other round at most. That's twice in the first four rounds, the first instance of which you would have been able to use Inevitable Shot without this power. After that, you're hopefully in mop-up, and there may not even be enough targets for you to use IS at all. So... this is like a daily extra use of Inevitable Shot. </span></p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #141414"><strong>Level 23, Encounter</strong></span></p><p></p><p><span style="color: #0000ff"><strong>Roaring Missile</strong></span> <span style="color: #141414">is way better than everything here except for </span><strong><span style="color: #ff9900">Wisp Shot</span></strong><span style="color: #141414">, which is basically your capstone power. Congratulations, you get it six levels early and it's an encounter power not a daily, isn't that nice?</span></p><p></p><p><strong><span style="color: #141414">Level 23 Encounter List</span></strong></p><p><span style="color: #ff0000"><strong>Quill Storm</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> Oh look, it's like Biting Swarm but you don't apply the penalty to the target, the AoE penalty might miss the nearby enemies. The secondary attack can pop minions and the penalty might stick for an extra round, but isn't this epic tier?</span></p><p></p><p><span style="color: #0000ff"><strong>Roaring Missile</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets Fortitude, Keywords Primal, Thunder, Weapon.</em></span><span style="color: #141414"> Friendly AoE daze with Weapon vs Nad accuracy. Solid power, but Wizards and Invokers both get encounter stuns at this level. Deafening does nothing.</span></p><p></p><p><span style="color: #800080"><strong>Sinking Earth</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> This is not terrible, but it would have been appropriate 16 levels earlier. Restrain is decent, but it's situational too, and this is single-target.</span></p><p></p><p><span style="color: #800080"><strong>Spirit Inferno</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets Reflex, Keywords Fire, Primal, Weapon.</em></span><span style="color: #141414"> Single-target immobilize? You had that at level one. The damage can build up fast (especially for Spiritbond), so enemies will actually want to distance themselves from the target before attacking. If the party has a lot of control forcing opponents to stay nearby, this gets better as kind of a striker power.</span></p><p></p><p><span style="color: #9900ff"><strong>Stride-Breaking Shot </strong></span><strong><span style="color: #141414">(PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> This is the Bloodbond version of Spirit Inferno. Less damage instances likely, but more certain of damage instances. Not sure why anyone takes it over the better choices.</span></p><p></p><p><span style="color: #ff9900"><strong>Wisp Shot</strong></span><strong><span style="color: #141414"> (D413)</span></strong><span style="color: #141414"> - </span><em><span style="color: #141414">Targets AC, Keywords Polymorph, Primal, Weapon. </span></em><span style="color: #141414">Oh, what's that? Your precious solo is immune to stun? Ha, yes, well, we'll see about that. Oh, and it's (save ends), and while you're at it you keep any baddies close to the target from teleporting or using immediates for a round. Really fantastic stuff. </span></p><p></p><p></p><p></p><p></p><p></p><p><strong><span style="color: #141414">Level 25, Daily</span></strong></p><p></p><p></p><p><span style="color: #141414">The only reason you should look any further than </span><span style="color: #00ccff"><strong>Fading Grotto</strong></span><span style="color: #141414"> is if you've found ways to force failed saving throws, in which case you might go back to L15 and look at </span><span style="color: #0000ff"><strong>Wave of Sleep</strong></span><span style="color: #141414">. </span><span style="color: #0000ff"><strong>Slavering Sentinels</strong></span><span style="color: #141414"> could be great in the right party</span></p><p></p><p><span style="color: #141414"><strong>Level 25 Daily List</strong></span></p><p><strong><span style="color: #00ccff">Fading Grotto</span></strong><span style="color: #141414"><strong> (D413) </strong></span><span style="color: #141414">- </span><span style="color: #141414"><em>Targets Will, Keywords Primal, Weapon, Zone. </em></span><span style="color: #141414">Remove from play is some really meaty control- not as good as stun, but much less likely to get ignored by a solo- especially when, as in this case, it's not even (save ends). You can keep banishing things as long as you can get them into the burst 2 zone and hit them, but you and your allies should have the forced movement on hand to make that happen, and the zone makes them grant CA. The only unfortunate limitation is the 'once per target' line on the secondary attack. Oh well, can't have everything.</span></p><p></p><p><span style="color: #9900ff"><strong>Lightning Burst</strong></span><strong><span style="color: #141414"> (PHB3) - </span></strong><span style="color: #141414"><em>Targets AC, Keywords Lightning, Primal, Weapon.</em></span><span style="color: #141414"> Unfriendly AoE damage. No control. Could be a double attack on multiple opponents</span></p><p></p><p><span style="color: #0000ff"><strong>Slavering Sentinels </strong></span><strong><span style="color: #141414">(PHB3) -</span></strong></p><p><span style="color: #141414"><em>No Attack (Secondary Targets Reflex) Keywords Conjuration, Fear, Primal, Weapon.</em></span><span style="color: #141414"> This lacks hard control as a default, but it's worth a second look. The Secondary attack triggers at the start of adjacent enemy's turn, so it's easy to trigger, and the push 5 is more useful when you can place the push originator without moving much yourself, and you have 4 points from which to push. This could add up to a ton of attacks in the right party. Polearm Momentum, Hindering Shield</span></p><p></p><p><span style="color: #ff0000"><strong>Thundering Shot</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC (Secondary Targets Fortitude) Keywords Primal, Thunder, Weapon.</em></span><span style="color: #141414"> Not enough damage, effect is a good heroic tier encounter power effect due to the need to center the burst on the target.</span></p><p></p><p><span style="color: #ff0000"><strong>Wind of Decay</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Poison, Primal, Weapon, Zone.</em></span><span style="color: #141414"> Poor control for a level 25 daily, damage not enough, zone is likely hard to use effectively.</span></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #141414"><strong>Level 27, Encounter</strong></span></p><p></p><p><span style="color: #141414">Look I know it </span><em><span style="color: #141414">looks</span></em><span style="color: #141414"> like there are six powers at this level but what you're actually seeing is </span><strong><span style="color: #00ccff">Fey Commander's Lure</span></strong><span style="color: #141414"> and five smudges of ink in your rulebook that just happen to look suspiciously like Seeker powers.</span></p><p></p><p><strong><span style="color: #141414">Level 27 Encounter List</span></strong></p><p><span style="color: #ff0000"><strong>Abundant Growth</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon. </em></span><span style="color: #141414">This is a slow that can become an immobilize and a prone under certain conditions. Is that better than forced movement+daze, blind, or AoE daze? No? Okay, then there's no reason to retrain one of those powers (Feyjump Shot, Swarming Spirits, Roaring Missile) away to replace it with this.</span></p><p></p><p><span style="color: #ff0000"><strong>Angry Earth</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets AC, Keywords Primal, Weapon.</em></span><span style="color: #141414"> Is an AoE prone worth more than forced movement+daze, blind, or AoE daze? No? Okay.</span></p><p></p><p><span style="color: #800080"><strong>Devouring Arrow</strong></span><strong><span style="color: #141414"> (PHB3) -</span></strong></p><p><span style="color: #141414"><em>Targets Fortitude, Keywords Necrotic, Primal, Weapon.</em></span><span style="color: #141414"> Is AoE weakened worth more than forced movement+daze, blind, or AoE daze? No? Okay.</span></p><p></p><p><span style="color: #00ccff"><strong>Fey Commander's Lure</strong></span></p><p><strong><span style="color: #141414">(D413)</span></strong><span style="color: #141414"> - </span><em><span style="color: #141414">Targets AC, Keywords Primal, Teleportation, Weapon. </span></em><span style="color: #141414">Your Leader might enjoy moving the whole party into position to engage the enemies, but why do that when you can move the enemies into position for your party to engage them? Slap a big fat attack penalty on them while you're at it, so that keeping them close isn't so dangerous. Oh, and your ranged attacks for the next turn and a half can suck in any mobs who flee or who you missed on the first pass, and apply all the same effects. Good stuff.</span></p><p></p><p><strong><span style="color: #ff0000">Razor Hail</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets Reflex, Keywords Cold, Primal, Weapon. </span></em><span style="color: #141414">Is AoE movement discouragement worth more than forced movement+daze, blind, or AoE daze? No? Okay.</span></p><p></p><p><strong><span style="color: #800080">Widow's Net</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Poison, Primal, Weapon.</span></em><span style="color: #141414"> Is forced movement+AoE restrained better than forced movement+daze, blind, or AoE daze? No, it isn't. Don't retrain another power into this power. </span></p><p></p><p></p><p></p><p></p><p></p><p><strong><span style="color: #141414">Level 29, Daily</span></strong></p><p></p><p><span style="color: #141414">Now that you actually have a good D25 on your list, you should seriously consider skipping </span><span style="color: #0000ff"><strong>Baleful Shot</strong></span><span style="color: #141414"> and just keeping </span><span style="color: #00ccff"><strong>Fey Sinkhole</strong></span><span style="color: #141414"> from L15.</span></p><p></p><p><span style="color: #141414"><strong>Level 29 Daily List</strong></span></p><p><strong><span style="color: #0000ff">Baleful Shot</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Primal, Weapon.</span></em><span style="color: #141414"> You finally get a stun, but it's still worse than a level 1 Invoker Daily. It's single-target and (save ends), and if you miss it becomes a daze (save ends), so don't miss. The attack penalty applied to the rest of Team Monster is nice, but not large enough to be a big deal.</span></p><p></p><p><strong><span style="color: #0000ff">Biting Wind Arrows</span></strong></p><p><span style="color: #141414"><strong>(D389) - </strong></span><em><span style="color: #141414">Targets AC, Keywords Primal, Weapon.</span></em><span style="color: #141414"> Three Minor action attacks that prone and apply a small debuff to attack and defense is decent. Has some encouragement to make it 3 separate targets for the minor action option.</span></p><p></p><p><strong><span style="color: #ff0000">Bones of the Earth</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Primal, Weapon.</span></em><span style="color: #141414"> No control, just a little ongoing damage that enemies that don't need to move can ignore.</span></p><p></p><p><strong><span style="color: #800080">Trampling Shot</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets Reflex, Keywords Primal, Weapon.</span></em><span style="color: #141414"> This is very campaign dependent, particularly if you miss a lot with the blast, but hit with the RBAs…</span></p><p></p><p><strong><span style="color: #ff0000">Uttercold</span></strong><span style="color: #141414"><strong> (PHB3) -</strong></span></p><p><em><span style="color: #141414">Targets AC, Keywords Cold, Primal, Weapon.</span></em><span style="color: #141414"> Single-target restrain+vulnerability is capstone-worthy? Ugh.</span></p></blockquote><p></p>
[QUOTE="MwaO, post: 9895959, member: 12749"] [b][color=#141414]Powers - Epic Tier [/color][/b] [color=#141414][b]Level 22, Utility[/b][/color][color=#141414][/color] [color=#0000ff][b]Guiding Spirit [/b][/color][color=#141414]is a good choice, but if you don't have too many competing immediate powers, [/color][color=#33cccc][b]Land Passage[/b][/color][color=#141414] is an outstanding defensive tool.[/color] [color=#141414][b]Level 22 Utility List[/b][/color] [b][color=#0000ff]Guiding Spirit[/color][/b][color=#141414][b] (PHB3) -[/b][/color][color=#141414] If you don't have a Leader who liberally distributes large power bonuses to hit, then this is fantastic, and really it's still good if you do. Pop this before you make an important attack, and you drastically reduce the odds that you'll choke.[/color] [color=#33cccc][b]Land Passage[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414]You and maybe an ally are simply not available for Team Monster to target- and unlike Feywild Jaunt, this only activates when and if you're attacked, which means that it's guaranteed to waste your enemy's actions. Jaunt, by contrast, will usually just force enemies to attack your allies instead. Be very mindful of initiative order when you bring an ally with you- they'll have to delay after you to get their normal turn, and that might not be desirable.[/color] [b][color=#141414]Nature's Passage (PHB3) -[/color][/b][color=#141414] This is only situationally useful in combat, though it's better out of combat. Phasing is generally only useful one or two rounds per fight- this would be better as an encounter power with a brief duration. You should be doing much better than this at this level.[/color] [b][color=#141414]Primal Morass (PHB3) -[/color][/b][color=#141414] Hey, a utility power that his controller-y! Oh, it's just a Daily Sustain Minor with a giant patch of unfriendly super-difficult terrain, and it explicitly doesn't affect flyers. Lame, but in the right campaign (ie depending on DM style) this kind of thing could be useful.[/color] [b][color=#800080]Seeking Arrow[/color][/b][color=#141414][b] (D389) -[/b][/color][color=#141414] This is an interesting power, but it's not as good as it looks. You're trying to be as accurate as possible, which means that ideally Inevitable Shot should only trigger every other round at most. That's twice in the first four rounds, the first instance of which you would have been able to use Inevitable Shot without this power. After that, you're hopefully in mop-up, and there may not even be enough targets for you to use IS at all. So... this is like a daily extra use of Inevitable Shot. [/color] [color=#141414][b]Level 23, Encounter[/b][/color][color=#141414][/color] [color=#0000ff][b]Roaring Missile[/b][/color][color=#0000ff] [/color][color=#141414]is way better than everything here except for [/color][b][color=#ff9900]Wisp Shot[/color][/b][color=#141414], which is basically your capstone power. Congratulations, you get it six levels early and it's an encounter power not a daily, isn't that nice?[/color] [b][color=#141414]Level 23 Encounter List[/color][/b] [color=#ff0000][b]Quill Storm[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] Oh look, it's like Biting Swarm but you don't apply the penalty to the target, the AoE penalty might miss the nearby enemies. The secondary attack can pop minions and the penalty might stick for an extra round, but isn't this epic tier?[/color] [color=#0000ff][b]Roaring Missile[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets Fortitude, Keywords Primal, Thunder, Weapon.[/i][/color][color=#141414] Friendly AoE daze with Weapon vs Nad accuracy. Solid power, but Wizards and Invokers both get encounter stuns at this level. Deafening does nothing.[/color] [color=#800080][b]Sinking Earth[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] This is not terrible, but it would have been appropriate 16 levels earlier. Restrain is decent, but it's situational too, and this is single-target.[/color] [color=#800080][b]Spirit Inferno[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets Reflex, Keywords Fire, Primal, Weapon.[/i][/color][color=#141414] Single-target immobilize? You had that at level one. The damage can build up fast (especially for Spiritbond), so enemies will actually want to distance themselves from the target before attacking. If the party has a lot of control forcing opponents to stay nearby, this gets better as kind of a striker power.[/color] [color=#9900ff][b]Stride-Breaking Shot [/b][/color][b][color=#141414](PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] This is the Bloodbond version of Spirit Inferno. Less damage instances likely, but more certain of damage instances. Not sure why anyone takes it over the better choices.[/color] [color=#ff9900][b]Wisp Shot[/b][/color][b][color=#141414] (D413)[/color][/b][color=#141414] - [/color][i][color=#141414]Targets AC, Keywords Polymorph, Primal, Weapon. [/color][/i][color=#141414]Oh, what's that? Your precious solo is immune to stun? Ha, yes, well, we'll see about that. Oh, and it's (save ends), and while you're at it you keep any baddies close to the target from teleporting or using immediates for a round. Really fantastic stuff. [/color] [b][color=#141414]Level 25, Daily[/color][/b][color=#141414][/color] [color=#141414]The only reason you should look any further than [/color][color=#00ccff][b]Fading Grotto[/b][/color][color=#141414] is if you've found ways to force failed saving throws, in which case you might go back to L15 and look at [/color][color=#0000ff][b]Wave of Sleep[/b][/color][color=#141414]. [/color][color=#0000ff][b]Slavering Sentinels[/b][/color][color=#141414] could be great in the right party[/color] [color=#141414][b]Level 25 Daily List[/b][/color] [b][color=#00ccff]Fading Grotto[/color][/b][color=#141414][b] (D413) [/b][/color][color=#141414]- [/color][color=#141414][i]Targets Will, Keywords Primal, Weapon, Zone. [/i][/color][color=#141414]Remove from play is some really meaty control- not as good as stun, but much less likely to get ignored by a solo- especially when, as in this case, it's not even (save ends). You can keep banishing things as long as you can get them into the burst 2 zone and hit them, but you and your allies should have the forced movement on hand to make that happen, and the zone makes them grant CA. The only unfortunate limitation is the 'once per target' line on the secondary attack. Oh well, can't have everything.[/color] [color=#9900ff][b]Lightning Burst[/b][/color][b][color=#141414] (PHB3) - [/color][/b][color=#141414][i]Targets AC, Keywords Lightning, Primal, Weapon.[/i][/color][color=#141414] Unfriendly AoE damage. No control. Could be a double attack on multiple opponents[/color] [color=#0000ff][b]Slavering Sentinels [/b][/color][b][color=#141414](PHB3) -[/color][/b] [color=#141414][i]No Attack (Secondary Targets Reflex) Keywords Conjuration, Fear, Primal, Weapon.[/i][/color][color=#141414] This lacks hard control as a default, but it's worth a second look. The Secondary attack triggers at the start of adjacent enemy's turn, so it's easy to trigger, and the push 5 is more useful when you can place the push originator without moving much yourself, and you have 4 points from which to push. This could add up to a ton of attacks in the right party. Polearm Momentum, Hindering Shield[/color] [color=#ff0000][b]Thundering Shot[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC (Secondary Targets Fortitude) Keywords Primal, Thunder, Weapon.[/i][/color][color=#141414] Not enough damage, effect is a good heroic tier encounter power effect due to the need to center the burst on the target.[/color] [color=#ff0000][b]Wind of Decay[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Poison, Primal, Weapon, Zone.[/i][/color][color=#141414] Poor control for a level 25 daily, damage not enough, zone is likely hard to use effectively.[/color] [color=#141414][b]Level 27, Encounter[/b][/color][color=#141414][/color] [color=#141414]Look I know it [/color][i][color=#141414]looks[/color][/i][color=#141414] like there are six powers at this level but what you're actually seeing is [/color][b][color=#00ccff]Fey Commander's Lure[/color][/b][color=#141414] and five smudges of ink in your rulebook that just happen to look suspiciously like Seeker powers.[/color] [b][color=#141414]Level 27 Encounter List[/color][/b] [color=#ff0000][b]Abundant Growth[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon. [/i][/color][color=#141414]This is a slow that can become an immobilize and a prone under certain conditions. Is that better than forced movement+daze, blind, or AoE daze? No? Okay, then there's no reason to retrain one of those powers (Feyjump Shot, Swarming Spirits, Roaring Missile) away to replace it with this.[/color] [color=#ff0000][b]Angry Earth[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets AC, Keywords Primal, Weapon.[/i][/color][color=#141414] Is an AoE prone worth more than forced movement+daze, blind, or AoE daze? No? Okay.[/color] [color=#800080][b]Devouring Arrow[/b][/color][b][color=#141414] (PHB3) -[/color][/b] [color=#141414][i]Targets Fortitude, Keywords Necrotic, Primal, Weapon.[/i][/color][color=#141414] Is AoE weakened worth more than forced movement+daze, blind, or AoE daze? No? Okay.[/color] [color=#00ccff][b]Fey Commander's Lure[/b][/color] [b][color=#141414](D413)[/color][/b][color=#141414] - [/color][i][color=#141414]Targets AC, Keywords Primal, Teleportation, Weapon. [/color][/i][color=#141414]Your Leader might enjoy moving the whole party into position to engage the enemies, but why do that when you can move the enemies into position for your party to engage them? Slap a big fat attack penalty on them while you're at it, so that keeping them close isn't so dangerous. Oh, and your ranged attacks for the next turn and a half can suck in any mobs who flee or who you missed on the first pass, and apply all the same effects. Good stuff.[/color] [b][color=#ff0000]Razor Hail[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets Reflex, Keywords Cold, Primal, Weapon. [/color][/i][color=#141414]Is AoE movement discouragement worth more than forced movement+daze, blind, or AoE daze? No? Okay.[/color] [b][color=#800080]Widow's Net[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Poison, Primal, Weapon.[/color][/i][color=#141414] Is forced movement+AoE restrained better than forced movement+daze, blind, or AoE daze? No, it isn't. Don't retrain another power into this power. [/color] [b][color=#141414]Level 29, Daily[/color][/b][color=#141414][/color] [color=#141414]Now that you actually have a good D25 on your list, you should seriously consider skipping [/color][color=#0000ff][b]Baleful Shot[/b][/color][color=#141414] and just keeping [/color][color=#00ccff][b]Fey Sinkhole[/b][/color][color=#141414] from L15.[/color] [color=#141414][b]Level 29 Daily List[/b][/color] [b][color=#0000ff]Baleful Shot[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Primal, Weapon.[/color][/i][color=#141414] You finally get a stun, but it's still worse than a level 1 Invoker Daily. It's single-target and (save ends), and if you miss it becomes a daze (save ends), so don't miss. The attack penalty applied to the rest of Team Monster is nice, but not large enough to be a big deal.[/color] [b][color=#0000ff]Biting Wind Arrows[/color][/b] [color=#141414][b](D389) - [/b][/color][i][color=#141414]Targets AC, Keywords Primal, Weapon.[/color][/i][color=#141414] Three Minor action attacks that prone and apply a small debuff to attack and defense is decent. Has some encouragement to make it 3 separate targets for the minor action option.[/color] [b][color=#ff0000]Bones of the Earth[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Primal, Weapon.[/color][/i][color=#141414] No control, just a little ongoing damage that enemies that don't need to move can ignore.[/color] [b][color=#800080]Trampling Shot[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets Reflex, Keywords Primal, Weapon.[/color][/i][color=#141414] This is very campaign dependent, particularly if you miss a lot with the blast, but hit with the RBAs…[/color] [b][color=#ff0000]Uttercold[/color][/b][color=#141414][b] (PHB3) -[/b][/color] [i][color=#141414]Targets AC, Keywords Cold, Primal, Weapon.[/color][/i][color=#141414] Single-target restrain+vulnerability is capstone-worthy? Ugh.[/color] [/QUOTE]
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