Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shooting blind...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dwarmaj" data-source="post: 1394966" data-attributes="member: 1493"><p>He's what happened...</p><p></p><p>I'm running some PCs through a series of "arena" type combats 4PCs vs 4 NPCs. They do a couple of one on ones, a 2on2, and a free for all. I'm DMing the NPCs (which the ranger (Drow ranger9/wizard1/peerless archer3) is. The PCs and NPCs know each others strengths and weaknesses and have battled each other seveal times before (we had 5th and 10th level matches before this 15th level match). In a previous match the cleric turned ethereal and came back in 10 rounds later fully buffed and killed his opponant in a single round (a fully buffed melee cleric is pretty tough).</p><p></p><p>In this battle:</p><p>Round 1</p><p>Ranger rapid shoots the cleric for over 1/2 his hits. (the ranger is trying to take him out before he buffs up)</p><p>The ranger's friend (bard shadowdancer) casts silence and moves next to the cleric. This forces the cleric to move and either heal (and get pelted again next round) or move and go ethereal. The ranger and bard knew this was going to happen as soon as initiative was determined and they both beat out the cleric.</p><p></p><p>The cleric moved, casted quickened Obscuring Mist, then Ethereal Jaunt.</p><p></p><p>Round 2</p><p>The ranger, knowing that his opponant couldn't have moved, is either in the same square fully healed or in the same square ethereal. Either way, force arrows were in order (better to hit and do a bit less damage than to miss entirely). He casted a quickened true strike (rod of quicken, lesser) and manyshot/powershot the cleric.</p><p></p><p>The player playing the cleric brought up the question as to whether or not the ranger should be able to target a square that he can't see. I thought that the ranger should be able to target the last position of the cleric (even through the mist) since he saw the cleric go there and couldn't find anything in the rules that says that you can't target any square in range. If the ranger didn't have seeking or true strike (didn't need to have both) then he would have had a 50% miss chance because of concealment.</p></blockquote><p></p>
[QUOTE="Dwarmaj, post: 1394966, member: 1493"] He's what happened... I'm running some PCs through a series of "arena" type combats 4PCs vs 4 NPCs. They do a couple of one on ones, a 2on2, and a free for all. I'm DMing the NPCs (which the ranger (Drow ranger9/wizard1/peerless archer3) is. The PCs and NPCs know each others strengths and weaknesses and have battled each other seveal times before (we had 5th and 10th level matches before this 15th level match). In a previous match the cleric turned ethereal and came back in 10 rounds later fully buffed and killed his opponant in a single round (a fully buffed melee cleric is pretty tough). In this battle: Round 1 Ranger rapid shoots the cleric for over 1/2 his hits. (the ranger is trying to take him out before he buffs up) The ranger's friend (bard shadowdancer) casts silence and moves next to the cleric. This forces the cleric to move and either heal (and get pelted again next round) or move and go ethereal. The ranger and bard knew this was going to happen as soon as initiative was determined and they both beat out the cleric. The cleric moved, casted quickened Obscuring Mist, then Ethereal Jaunt. Round 2 The ranger, knowing that his opponant couldn't have moved, is either in the same square fully healed or in the same square ethereal. Either way, force arrows were in order (better to hit and do a bit less damage than to miss entirely). He casted a quickened true strike (rod of quicken, lesser) and manyshot/powershot the cleric. The player playing the cleric brought up the question as to whether or not the ranger should be able to target a square that he can't see. I thought that the ranger should be able to target the last position of the cleric (even through the mist) since he saw the cleric go there and couldn't find anything in the rules that says that you can't target any square in range. If the ranger didn't have seeking or true strike (didn't need to have both) then he would have had a 50% miss chance because of concealment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shooting blind...
Top