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Shooting down LEGIT character concepts
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<blockquote data-quote="MechaPilot" data-source="post: 7540133" data-attributes="member: 82779"><p>Shoot down? No. Modify? Yes.</p><p></p><p>One of the things I make clear to players when they join my game is that broken combinations can, and probably do, exist straight out of the PHB. If something pops up during play as broken, I will fix it. By that I mean that I'll describe to the player how and why the combination is broken and what I would be inclined to do to fix the problem; and then I'd ask for their input so we can collaborate on a solution with which we can both be happy.</p><p></p><p>I consider explaining to the player both the problem and how the chosen abilities create that problem, and then requesting input from the player to be a vital part of this process. If the player makes a compromise, I want the player to know what the compromise is for, and I want them to have some reasonable amount of say in what the compromise is. It's their character, after-all. I also want players to know that when I feel I need to change something, I'll have a valid reason for it, and that I won't keep them in the dark about my reasons; I feel like doing so would only give the appearance of changing things capriciously.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7540133, member: 82779"] Shoot down? No. Modify? Yes. One of the things I make clear to players when they join my game is that broken combinations can, and probably do, exist straight out of the PHB. If something pops up during play as broken, I will fix it. By that I mean that I'll describe to the player how and why the combination is broken and what I would be inclined to do to fix the problem; and then I'd ask for their input so we can collaborate on a solution with which we can both be happy. I consider explaining to the player both the problem and how the chosen abilities create that problem, and then requesting input from the player to be a vital part of this process. If the player makes a compromise, I want the player to know what the compromise is for, and I want them to have some reasonable amount of say in what the compromise is. It's their character, after-all. I also want players to know that when I feel I need to change something, I'll have a valid reason for it, and that I won't keep them in the dark about my reasons; I feel like doing so would only give the appearance of changing things capriciously. [/QUOTE]
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