Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Shooting down LEGIT character concepts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 7540418" data-attributes="member: 27957"><p>I think these sorts of questions have a lot of unstated assumptions about what your play group is like.</p><p></p><p>For example, if your group is pulled from a pre-existing circle of friends who devote a night every week or two to D&D? It's really easy for the DM to sit down with players individually and talk about what sort of character they want to play, what reservations the DM might have, and how to craft a result that makes everyone happy.</p><p></p><p>On the other hand, if we're talking about an open shop game, or a group of mostly strangers assembled through adverts? Then you're in a situation where people don't know or trust each other the same way. That's when you're more likely to have a situation where a DM is getting blind submissions they have to either accept or veto. That's where you see players more casual about doing disruptive things at the table, and where DMs are more on their guard against players trying to take advantage of them.</p><p></p><p>For my part, most of my games in the last 10 years have been with friends. Not once in that time has a DM straight up shot down a character concept. Asked for some tweaks, collaborated on some fine tuning, sure. But the DM is always someone I know so we're starting from a position of trust. If I think back to my earlier groups? Gods, some of those people were complete jerks, and we never met outside of game day. It was a cutthroat environment and much more adversarial between players and DMs. Some of the things they played should have been shot down and weren't, to the early demise of more than one campaign.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7540418, member: 27957"] I think these sorts of questions have a lot of unstated assumptions about what your play group is like. For example, if your group is pulled from a pre-existing circle of friends who devote a night every week or two to D&D? It's really easy for the DM to sit down with players individually and talk about what sort of character they want to play, what reservations the DM might have, and how to craft a result that makes everyone happy. On the other hand, if we're talking about an open shop game, or a group of mostly strangers assembled through adverts? Then you're in a situation where people don't know or trust each other the same way. That's when you're more likely to have a situation where a DM is getting blind submissions they have to either accept or veto. That's where you see players more casual about doing disruptive things at the table, and where DMs are more on their guard against players trying to take advantage of them. For my part, most of my games in the last 10 years have been with friends. Not once in that time has a DM straight up shot down a character concept. Asked for some tweaks, collaborated on some fine tuning, sure. But the DM is always someone I know so we're starting from a position of trust. If I think back to my earlier groups? Gods, some of those people were complete jerks, and we never met outside of game day. It was a cutthroat environment and much more adversarial between players and DMs. Some of the things they played should have been shot down and weren't, to the early demise of more than one campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Shooting down LEGIT character concepts
Top