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Shooting down LEGIT character concepts
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<blockquote data-quote="Dessert Nomad" data-source="post: 7543376" data-attributes="member: 6976536"><p>And I was pointing out that the actual problem is with the controlling, manipulative player who's bad at the game and attempting to set rules for what other players are allowed to play. The idea of pandering to a player who decided that he gets to impose rules on other players is just extremely foreign to me, if you want to set up rules like 'only one person gets to use this spell' then you need to either get the DM to agree to it or run your own game. </p><p></p><p></p><p></p><p>I don't see worthwhile players getting upset at this scenario. If you don't even understand the basics of the game but are trying to create rules for what other players are allowed to do with their characters, you're probably not someone I want at the table with me in any capacity because that is incredibly arrogant and entitled. The kind of person who feels that people are 'stepping on their toes' by playing a character with a lesser version of one of their capabilities is, in general, not a good fit for a party game; the fact that Jimmy is playing a archer ranger doesn't mean he gets to veto Sarah from playing a rogue scout or battlemaster archer, and that's much more of 'stepping on toes' than taking a worse version of warlock spells.</p><p></p><p></p><p></p><p>I don't think 'using two specific spells together' actually qualifies as a 'role' in the party, and I don't think it's at all valid or healthy for a player, especially someone who doesn't even understand the game, to declare that he gets to be the only person in the party with any particular role. I do agree with protecting the group from toxicity, I would cut a toxic, manipulative player who thinks he gets to declare rules for MY game very quickly. But then again I wouldn't expect this to actually happen IRL, in my experience it's not new players who come up with the idea that they own some minor game mechanic, it's more of an internet forums thing.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7543376, member: 6976536"] And I was pointing out that the actual problem is with the controlling, manipulative player who's bad at the game and attempting to set rules for what other players are allowed to play. The idea of pandering to a player who decided that he gets to impose rules on other players is just extremely foreign to me, if you want to set up rules like 'only one person gets to use this spell' then you need to either get the DM to agree to it or run your own game. I don't see worthwhile players getting upset at this scenario. If you don't even understand the basics of the game but are trying to create rules for what other players are allowed to do with their characters, you're probably not someone I want at the table with me in any capacity because that is incredibly arrogant and entitled. The kind of person who feels that people are 'stepping on their toes' by playing a character with a lesser version of one of their capabilities is, in general, not a good fit for a party game; the fact that Jimmy is playing a archer ranger doesn't mean he gets to veto Sarah from playing a rogue scout or battlemaster archer, and that's much more of 'stepping on toes' than taking a worse version of warlock spells. I don't think 'using two specific spells together' actually qualifies as a 'role' in the party, and I don't think it's at all valid or healthy for a player, especially someone who doesn't even understand the game, to declare that he gets to be the only person in the party with any particular role. I do agree with protecting the group from toxicity, I would cut a toxic, manipulative player who thinks he gets to declare rules for MY game very quickly. But then again I wouldn't expect this to actually happen IRL, in my experience it's not new players who come up with the idea that they own some minor game mechanic, it's more of an internet forums thing. [/QUOTE]
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