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Shooting down LEGIT character concepts
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<blockquote data-quote="Savage Wombat" data-source="post: 7544401" data-attributes="member: 1932"><p>So after a good while I hop back on the website and discover my little post has created a huge argument.</p><p></p><p>I'm sorry that you feel the way you do about my statement. In my personal experience, which in no means is everyone's - I have seen over and over how players in my group, and myself, feel frustrated if they build a character with a particular intent, only to have someone else create a character that thwarts that intent. Examples (not necessarily my own):</p><p></p><p>"I built a character wanting her to be a brilliant ace pilot." "Well, I built a character whose particular race and stat combo makes him a better pilot, despite not having intended the character as a pilot in the first place."</p><p>"I intended my character to be alluring and seductive." "Oh really? My character happens to have much greater Charisma and skills than yours, so I'd be better at doing that stuff."</p><p>"I built my character as a master thief." "Sorry, my character is a clairvoyant telekinetic teleporter, so I can do all the thiefy stuff better."</p><p></p><p>So I tend to assume that if someone says "I want to play a warlock" they don't want another player to come along and do the exact same stuff. Your experience may be different.</p><p></p><p>I feel from your tone that what you particularly dislike is based in the "don't tell me what I can and can't play" feeling. That's never been a problem in my groups, but I've heard tales of other people's war with that particular problem, so I can understand. It reminds me of a lot of arguments I've read here on ENWorld - a battle of DMs who struggle to control disorderly players, pitted against players striving to throw off the chains of tyrannous DMs.</p><p></p><p>In any event - I think a lot of ink and e-ink has been spilt in writing that RPG campaigns are a cooperative exercise, and that groups need to discuss with each other what they want from the game, how they'd like to interact, and what sort of campaign they're hoping to experience. Haven't all D&D players, at some point, rolled up a cleric just because the party needs one?</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 7544401, member: 1932"] So after a good while I hop back on the website and discover my little post has created a huge argument. I'm sorry that you feel the way you do about my statement. In my personal experience, which in no means is everyone's - I have seen over and over how players in my group, and myself, feel frustrated if they build a character with a particular intent, only to have someone else create a character that thwarts that intent. Examples (not necessarily my own): "I built a character wanting her to be a brilliant ace pilot." "Well, I built a character whose particular race and stat combo makes him a better pilot, despite not having intended the character as a pilot in the first place." "I intended my character to be alluring and seductive." "Oh really? My character happens to have much greater Charisma and skills than yours, so I'd be better at doing that stuff." "I built my character as a master thief." "Sorry, my character is a clairvoyant telekinetic teleporter, so I can do all the thiefy stuff better." So I tend to assume that if someone says "I want to play a warlock" they don't want another player to come along and do the exact same stuff. Your experience may be different. I feel from your tone that what you particularly dislike is based in the "don't tell me what I can and can't play" feeling. That's never been a problem in my groups, but I've heard tales of other people's war with that particular problem, so I can understand. It reminds me of a lot of arguments I've read here on ENWorld - a battle of DMs who struggle to control disorderly players, pitted against players striving to throw off the chains of tyrannous DMs. In any event - I think a lot of ink and e-ink has been spilt in writing that RPG campaigns are a cooperative exercise, and that groups need to discuss with each other what they want from the game, how they'd like to interact, and what sort of campaign they're hoping to experience. Haven't all D&D players, at some point, rolled up a cleric just because the party needs one? [/QUOTE]
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